minor syntactic cleanup

This commit is contained in:
Gregory Gauthier 2025-12-17 09:28:00 +00:00
parent 8f3e6ef638
commit 7679dd9c6c
4 changed files with 40 additions and 35 deletions

View File

@ -8,7 +8,7 @@
#include <ctype.h> #include <ctype.h>
/* Initialize game state */ /* Initialize game state */
void init_game(GameState* game) { void init_game(GameState *game) {
int i, j; int i, j;
game->word_count = 0; game->word_count = 0;
@ -34,7 +34,7 @@ void init_game(GameState* game) {
} }
/* Check guess against target word */ /* Check guess against target word */
void check_guess(GameState* game, const char* guess, int* colors) { void check_guess(GameState *game, const char *guess, int *colors) {
char target_copy[WORD_LENGTH + 1]; char target_copy[WORD_LENGTH + 1];
char guess_copy[WORD_LENGTH + 1]; char guess_copy[WORD_LENGTH + 1];
int i, j; int i, j;
@ -86,7 +86,7 @@ void check_guess(GameState* game, const char* guess, int* colors) {
} }
/* Process a guess */ /* Process a guess */
int make_guess(GameState* game, const char* guess) { int make_guess(GameState *game, const char *guess) {
char upper_guess[WORD_LENGTH + 1]; char upper_guess[WORD_LENGTH + 1];
int i; int i;

View File

@ -3,7 +3,7 @@
// //
/* main.c - Entry point and main game loop */ /* main.c - Entry point and main game loop */
/* Compile with: gcc -std=c90 -o cordle src/*.c -Iinclude -lncurses */ /* Compile with: gcc -std=c90 -o cordle src\/\*.c -Iinclude -lncurses */
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -15,7 +15,7 @@
#include "../include/ui.h" #include "../include/ui.h"
/* Parse command line arguments */ /* Parse command line arguments */
void parse_arguments(int argc, char* argv[], char* filename, char* difficulty) { void parse_arguments(int argc, char *argv[], char *filename, char *difficulty) {
int i; int i;
/* Default values */ /* Default values */
@ -53,8 +53,8 @@ void parse_arguments(int argc, char* argv[], char* filename, char* difficulty) {
} }
/* Main game loop */ /* Main game loop */
int main_game_loop(int argc, char* argv[]) { int main_game_loop(int argc, char *argv[]) {
WINDOW* stdscr; WINDOW *stdscr;
GameState game; GameState game;
char filename[MAX_FILENAME]; char filename[MAX_FILENAME];
char difficulty[32]; char difficulty[32];
@ -165,7 +165,8 @@ int main_game_loop(int argc, char* argv[]) {
key = getch(); key = getch();
/* Handle input */ /* Handle input */
if (key == 27) { /* ESC */ if (key == 27) {
/* ESC */
break; break;
} else if (key == '\n' || key == '\r' || key == KEY_ENTER) { } else if (key == '\n' || key == '\r' || key == KEY_ENTER) {
if (game.current_guess_length == WORD_LENGTH) { if (game.current_guess_length == WORD_LENGTH) {
@ -206,7 +207,7 @@ int main_game_loop(int argc, char* argv[]) {
} }
/* Main entry point */ /* Main entry point */
int main(int argc, char* argv[]) { int main(int argc, char *argv[]) {
int i; int i;
/* Handle help */ /* Handle help */

View File

@ -7,14 +7,14 @@
#include <stdio.h> #include <stdio.h>
/* Keyboard layout */ /* Keyboard layout */
static const char* keyboard_rows[3] = { static const char *keyboard_rows[3] = {
"QWERTYUIOP", "QWERTYUIOP",
"ASDFGHJKL", "ASDFGHJKL",
"ZXCVBNM" "ZXCVBNM"
}; };
/* Draw game title */ /* Draw game title */
void draw_title(WINDOW* win, int y, const char* difficulty) { void draw_title(WINDOW *win, int y, const char *difficulty) {
char title[256]; char title[256];
int height, width, x; int height, width, x;
@ -29,7 +29,7 @@ void draw_title(WINDOW* win, int y, const char* difficulty) {
} }
/* Draw the game board */ /* Draw the game board */
void draw_board(WINDOW* win, GameState* game, int y) { void draw_board(WINDOW *win, GameState *game, int y) {
int height, width, board_x; int height, width, board_x;
int row, col, x_pos, y_pos; int row, col, x_pos, y_pos;
char cell[4]; char cell[4];
@ -41,7 +41,7 @@ void draw_board(WINDOW* win, GameState* game, int y) {
y_pos = y + row * 2; y_pos = y + row * 2;
if (row < game->guess_count) { if (row < game->guess_count) {
/* Draw completed guess */ /* Draw a completed guess */
for (col = 0; col < WORD_LENGTH; col++) { for (col = 0; col < WORD_LENGTH; col++) {
x_pos = board_x + col * 4; x_pos = board_x + col * 4;
sprintf(cell, "[%c]", game->guesses[row][col]); sprintf(cell, "[%c]", game->guesses[row][col]);
@ -75,10 +75,10 @@ void draw_board(WINDOW* win, GameState* game, int y) {
} }
/* Draw visual keyboard */ /* Draw visual keyboard */
void draw_keyboard(WINDOW* win, GameState* game, int y) { void draw_keyboard(WINDOW *win, GameState *game, int y) {
int height, width; int height, width;
int row_idx, x, y_pos, i; int row_idx, x, y_pos, i;
const char* row; const char *row;
char letter; char letter;
int status, color; int status, color;
@ -98,10 +98,14 @@ void draw_keyboard(WINDOW* win, GameState* game, int y) {
status = game->letter_status[letter - 'A']; status = game->letter_status[letter - 'A'];
switch (status) { switch (status) {
case STATUS_CORRECT: color = COLOR_CORRECT; break; case STATUS_CORRECT: color = COLOR_CORRECT;
case STATUS_PRESENT: color = COLOR_PRESENT; break; break;
case STATUS_ABSENT: color = COLOR_ABSENT; break; case STATUS_PRESENT: color = COLOR_PRESENT;
default: color = COLOR_UNUSED; break; break;
case STATUS_ABSENT: color = COLOR_ABSENT;
break;
default: color = COLOR_UNUSED;
break;
} }
if (color == COLOR_UNUSED) { if (color == COLOR_UNUSED) {
@ -119,7 +123,7 @@ void draw_keyboard(WINDOW* win, GameState* game, int y) {
} }
/* Draw centered message */ /* Draw centered message */
void draw_message(WINDOW* win, const char* message, int y, int color_pair) { void draw_message(WINDOW *win, const char *message, int y, int color_pair) {
int height, width, x; int height, width, x;
getmaxyx(win, height, width); getmaxyx(win, height, width);
@ -131,8 +135,8 @@ void draw_message(WINDOW* win, const char* message, int y, int color_pair) {
} }
/* Draw game instructions */ /* Draw game instructions */
void draw_instructions(WINDOW* win, int y) { void draw_instructions(WINDOW *win, int y) {
const char* instructions[] = { const char *instructions[] = {
"Guess the 5-letter word in 6 tries!", "Guess the 5-letter word in 6 tries!",
"", "",
"Colors: GREEN=Correct, YELLOW=Wrong position, RED=Not in word", "Colors: GREEN=Correct, YELLOW=Wrong position, RED=Not in word",

View File

@ -10,7 +10,7 @@
#include <ctype.h> #include <ctype.h>
/* Convert string to uppercase */ /* Convert string to uppercase */
void to_upper(char* str) { void to_upper(char *str) {
int i; int i;
for (i = 0; str[i]; i++) { for (i = 0; str[i]; i++) {
str[i] = toupper(str[i]); str[i] = toupper(str[i]);
@ -18,8 +18,8 @@ void to_upper(char* str) {
} }
/* Load words from file */ /* Load words from file */
int load_words(GameState* game, const char* filename) { int load_words(GameState *game, const char *filename) {
FILE* file; FILE *file;
char filepath[MAX_FILENAME]; char filepath[MAX_FILENAME];
char line[32]; char line[32];
char word[WORD_LENGTH + 1]; char word[WORD_LENGTH + 1];
@ -41,7 +41,7 @@ int load_words(GameState* game, const char* filename) {
while (fgets(line, sizeof(line), file) && game->word_count < MAX_WORDS) { while (fgets(line, sizeof(line), file) && game->word_count < MAX_WORDS) {
/* Remove newline and whitespace */ /* Remove newline and whitespace */
len = strlen(line); len = strlen(line);
while (len > 0 && (line[len-1] == '\n' || line[len-1] == '\r' || line[len-1] == ' ')) { while (len > 0 && (line[len - 1] == '\n' || line[len - 1] == '\r' || line[len - 1] == ' ')) {
line[--len] = '\0'; line[--len] = '\0';
} }
@ -60,14 +60,14 @@ int load_words(GameState* game, const char* filename) {
} }
/* Select random target word */ /* Select random target word */
srand((unsigned int)time(NULL)); srand((unsigned int) time(NULL));
strcpy(game->target_word, game->words[rand() % game->word_count]); strcpy(game->target_word, game->words[rand() % game->word_count]);
return 1; return 1;
} }
/* Check if word exists in word list */ /* Check if word exists in word list */
int is_valid_word(GameState* game, const char* word) { int is_valid_word(GameState *game, const char *word) {
int i; int i;
char upper_word[WORD_LENGTH + 1]; char upper_word[WORD_LENGTH + 1];