I think we're overflowing memory...
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0905018450
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@ -1,14 +1,15 @@
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/* game.h - Game logic and state */
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/* game.h - Game logic and state */
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#ifndef GAME_H
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#ifndef GAME_H
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#define GAME_H
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#define GAME_H
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#include "platform.h"
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#define MAX_FILENAME 256
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#define MAX_FILENAME 256
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#define MAX_MESSAGE 256
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#define MAX_MESSAGE 256
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/* Reduce MAX_WORDS for DOS to avoid stack overflow */
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/* Reduce MAX_WORDS for DOS to fit in memory */
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#ifdef PLATFORM_DOS
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#ifdef PLATFORM_DOS
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#define MAX_WORDS 2000
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#define MAX_WORDS 1500
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#else
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#else
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#define MAX_WORDS 10000
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#define MAX_WORDS 10000
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#endif
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#endif
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