/* game.h - Game logic and state */ #ifndef GAME_H #define GAME_H #define MAX_FILENAME 256 #define MAX_MESSAGE 256 #define MAX_WORDS 10000 #define WORD_LENGTH 5 #define MAX_GUESSES 6 /* Letter status constants */ #define STATUS_UNUSED 0 #define STATUS_ABSENT 1 #define STATUS_PRESENT 2 #define STATUS_CORRECT 3 /* Game state structure */ typedef struct { char words[MAX_WORDS][WORD_LENGTH + 1]; int word_count; char target_word[WORD_LENGTH + 1]; char guesses[MAX_GUESSES][WORD_LENGTH + 1]; int guess_colors[MAX_GUESSES][WORD_LENGTH]; int guess_count; char current_guess[WORD_LENGTH + 1]; int current_guess_length; int game_over; int won; int letter_status[26]; } GameState; /* Function declarations */ void init_game(GameState* game); int make_guess(GameState* game, const char* guess); void check_guess(GameState* game, const char* guess, int* colors); #endif /* GAME_H */