## Will You Succeed?

- #### Ability Score:

  Entered into the first field. So, for example, if you are doing an intelligence check, then enter your intelligence score. Anything between 3 and 21 is accepted.

- #### Probability Multiplier:

  NOTE: This is not a die-roll modifier. It sets the chance threshold (score x multiplier). Above which, you fail. Below which, you succeed. This number defaults to 5 (i.e. 50-50 with an attribute score of 10. So, an Intelligence score of 14 gives you a 70% chance of succeeding at your task. However, your character's other attributes can affect this roll. So, if you suffer from the Anti-Charisma mutation, and you're rolling a charisma check with a base score of 9, will result in a 20% chance of success ((9–5)*5). Environmental factors can also affect the multiplier. So, for example, if you're rolling a constitution check, and you've been marching all day, then the number will be lowered by the level of fatigue you're at. So, assuming a base constitution of 12, then (12*(5-3)) would take a normal 60% chance down to a 24% chance.

Ability Score
Multiplier