add intro page to initial load
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								web/img/gamma_world_cover.png
									
									
									
									
									
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		 After Width: | Height: | Size: 200 KiB  | 
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<html lang="en">
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					<html lang="en">
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<head>
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					<head>
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    <meta charset="UTF-8">
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					    <meta charset="UTF-8">
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					    <link rel="stylesheet" type="text/css" href="styles.css">
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    <title>Gamma World Gaming Tools</title>
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					    <title>Gamma World Gaming Tools</title>
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</head>
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					</head>
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<body>
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					<body>
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<script>
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					<script>
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    document.addEventListener('DOMContentLoaded', function () {
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					    document.addEventListener('DOMContentLoaded', function () {
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					        loadContent("intro.html");
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        document.getElementById("dieroller").addEventListener("click", function () {
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					        document.getElementById("dieroller").addEventListener("click", function () {
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            loadContent("rolldice.html?t=" + new Date().getTime());
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					            loadContent("rolldice.html?t=" + new Date().getTime());
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        });
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					        });
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								web/intro.html
									
									
									
									
									
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								web/intro.html
									
									
									
									
									
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					<!DOCTYPE html>
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					<html lang="en">
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					<head>
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					    <meta charset="UTF-8">
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					    <link rel="stylesheet" type="text/css" href="styles.css">
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					    <style>
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					        img {
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					            float: left;
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					            margin-right: 10px;
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					            width: 200px;
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					        }
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					        #content-container {
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					            margin: 15px;
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					            text-align: justify;
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					            text-justify: inter-word;
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					        }
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					    </style>
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					    <title>Gamma World Gaming Tools Help Page</title>
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					</head>
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					<body>
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					<div id="content-container">
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					    <div id="welcome">
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					        <img src="img/gamma_world_cover.png" alt="Gamma World">
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					        <p>
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					        <h2>Welcome to Gamma World Gaming Tools!</h2> The tools on this page are designed to work best with
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					        Second Edition Gamma World by TSR Gaming. However, since First Edition, Second Edition, and Third Edition
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					        are so similar, you might find these tools useful for any of those versions. At the top of this page,
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					        there are two rows of buttons. The top row is a set of buttons that provide general probability tools
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					        that are useful for any table-top role playing game. The second row is a set of buttons that are
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					        specifically designed to work with Gamma World. To use any tool, just click on the button that you find
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					        useful!</p>
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					    </div>
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					    <div id="instructions">
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					        <h3>General Buttons</h3>
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					        <p><b>Dice - </b> Provides the general ability to roll a range of different kinds of dice. You supply
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					            the number of dice you want in the <em>quantity</em> field, and the kind of dice (the number sides the
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					            dice have) in the <em>geometry</em> field. You can also choose to throw away the lowest scoring die in
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					            your roll.</p>
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					        <p><b>Flip Coin - </b>What it says on the tin. Good old fashioned Kennedy Half-Dollar!</p>
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					        <p><b>Roll Chance - </b>Let C-3PO tell you the odds. Basically, this is useful for ability checks. However,
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					            ability checks will be added eventually as a custom button. In any case, there are other uses for
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					            percentage rolls.</p>
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					        <h3>Gamma World Buttons</h3>
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					        <p><b>Encounters - </b>Encounters is a tool for automatically checking for encounters in any given
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					            four-hour march movement.</p>
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					        <p><b>Physical Attack! - </b>Use this to roll either a weapon attack or a non-weapon mutation attack. The
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					            <em>Defender Armour Class</em> is always necessary, and found on the creature profile in the rules. The
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					            <em>Attacker Weapon Class</em> is only necessary for weapon attacks. Otherwise, you should set the <em>Attacker
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					                Hit Dice instead</em>. This will be a roll number derived separately.</p>
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					        <p><b>Mental Attack! - </b>Use this to roll a standard mental attack. Set the <em>Attacker Mental Strength</em>,
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					            <em>Defender Mental Strength</em> and <em>Modifier</em>, and push the <em>Attack!</em> button to get
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					            your result.</p>
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					        <p><b>Characters - </b>This is a one-stop-shop character generator. With this tool, it now only takes the push
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					            of one button to get an entire character sheet. Set the <em>Character Type</em> and push the
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					            <em>Generate</em>
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					            button.</p>
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					    </div>
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					</div>
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					</body>
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					</html>
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