add final schemas;refactor mutation generation;minor fixes

This commit is contained in:
Greg Gauthier 2024-06-24 08:57:35 +01:00
parent 63aa245cf3
commit 5499f1f4df
3 changed files with 113 additions and 45 deletions

100
app.py
View File

@ -2,8 +2,9 @@ from flask import Flask
from flask_cors import CORS
from flask_restx import Api, Resource
from models import dice_model, ability_model, hp_model, character_model, encounter_model, ma_model
from schemas import DiceSchema, CharacterSchema, EncounterSchema, MentalAttackSchema, AbilitySchema
from models import dice_model, ability_model, hp_model, character_model, encounter_model, ma_model, mutation_model
from schemas import DiceSchema, CharacterSchema, EncounterSchema, MentalAttackSchema, AbilitySchema, HPSchema, \
MutationSchema
from encounters import EncounterTable
from mentattack import MentalAttackMatrix
@ -23,14 +24,18 @@ dice = api.namespace('dice', description='Dice operations')
ability = api.namespace('ability', description='Ability operations')
hp = api.namespace('hp', description='HP operations')
ma = api.namespace('ma', description='Mental Attack operations')
mut = api.namespace('mut', description='Mutation operations')
character = api.namespace('character', description='Character operations')
encounter = api.namespace('encounter', description='Encounter operations')
ability_model = ability.model('Ability', ability_model)
ability_schema = AbilitySchema()
mutation_model = mut.model('Mutation', mutation_model)
mutation_schema = MutationSchema()
hp_model = hp.model('HP', hp_model)
# TODO: Add hitpoint schema
hp_schema = HPSchema()
dice_model = dice.model('Dice', dice_model)
dice_schema = DiceSchema()
@ -81,6 +86,9 @@ class RollHP(Resource):
@hp.expect(hp_model)
def post(self):
data = api.payload
errors = ability_schema.validate(data)
if errors:
return errors, 400
chartype = data.get('chartype')
conscore = data.get('conscore')
if conscore is None:
@ -158,23 +166,41 @@ class RollMentalAttack(Resource):
@api.route('/roll/tohit', methods=['GET'])
class RollToHit(Resource):
def get(self):
@staticmethod
def get():
return roll_dices(1, 20, False), 200
@api.route('/roll/chance', methods=['GET'])
class RollChance(Resource):
def get(self):
@staticmethod
def get():
return roll_dices(1, 100, False), 200
@api.route('/coinflip', methods=['GET'])
class RollCoinflip(Resource):
def get(self):
@staticmethod
def get():
return random.choice(['Heads', 'Tails']), 200
@api.route('/character/generate')
@api.route('/roll/mutations', methods=['POST'])
class RollMutations(Resource):
@mut.expect(mutation_model)
def post(self):
data = api.payload
errors = mutation_schema.validate(data)
if errors:
return errors, 400
conscore = data.get('conscore')
intscore = data.get('intscore')
return roll_mutations(conscore, intscore), 200
@api.route('/character/generate', methods=['POST'])
class GenerateCharacter(Resource):
@character.expect(character_model)
def post(self):
@ -337,44 +363,37 @@ def roll_mutations(conscore, intscore):
physical_mutations_cnt = roll_dices(1, 4, False).get('result')
mutations_table['count'] = {'mental': mental_mutations_cnt, 'physical': physical_mutations_cnt}
mental_mutations_scores = []
physical_mutations_scores = []
mental_mutations_scores = get_score_list(mental_mutations_cnt, intscore)
mutations_table['mental'] = get_mutations(mental_mutations_scores)
for _ in range(mental_mutations_cnt):
mscore = roll_dices(1, 100, False).get('result') + intscore
if mscore in mental_mutations_scores:
mscore = roll_dices(1, 100, False).get('result') + intscore
if mscore > 100:
mscore = 100
mental_mutations_scores.append(mscore)
for _ in range(physical_mutations_cnt):
pscore = roll_dices(1, 100, False).get('result') + conscore
if pscore in physical_mutations_scores:
pscore = roll_dices(1, 100, False).get('result') + conscore
if pscore > 100:
pscore = 100
physical_mutations_scores.append(pscore)
mut = Mutations()
mmut = []
pmut = []
for score in mental_mutations_scores:
mutation = mut.get_mental_mutation(score)
mmut.append(mutation)
mutations_table['mental'] = mmut
for score in physical_mutations_scores:
mutation = mut.get_physical_mutation(score)
pmut.append(mutation)
mutations_table['physical'] = pmut
physical_mutations_scores = get_score_list(physical_mutations_cnt, conscore)
mutations_table['physical'] = get_mutations(physical_mutations_scores)
return mutations_table
def get_mutations(scorelist):
mut_table = Mutations()
mut_list = []
for score in scorelist:
mutation = mut_table.get_mental_mutation(score)
mut_list.append(mutation)
return mut_list
def get_score_list(count, modifier):
tmp_scores = []
for _ in range(count):
roll = roll_dices(1, 100, False).get('result') + modifier
if roll in tmp_scores:
roll = roll_dices(1, 100, False).get('result') + modifier
if roll > 100:
roll = 100
tmp_scores.append(roll)
return tmp_scores
def roll_mutant_animal():
creature = dict()
@ -398,7 +417,6 @@ def roll_mutant_animal():
if creature['posture'] == 'prone':
creature['legs'] = random.choice(list(range(4, 8, 2))) # if you're prone, you only get legs
return creature

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@ -2,10 +2,27 @@ from flask_restx import fields
# Common fields
chartype_field = fields.String(
required=False,
required=True,
default="human",
description='Character type. Allowed values: "human", "humanoid", "mutant", "cyborg"')
# Mutations Model
mutation_model = {
'conscore': fields.Integer(
required=True,
default=3,
min=3,
max=18,
description='The characters constitution score'
),
'intscore': fields.Integer(
required=True,
default=3,
min=3,
max=21,
description='The characters intelligence score'
)
}
# Dice model
dice_model = {
'quantity': fields.Integer(required=True, description='The number of dice to roll'),

View File

@ -7,10 +7,43 @@ chartype_field = fields.String(
)
class MutationSchema(Schema):
conscore = fields.Integer(
required=True,
validate=validate.Range(min=3, max=18),
description='The characters constitution score'
)
intscore = fields.Integer(
required=True,
validate=validate.Range(min=3, max=21),
description='The characters intelligence score'
)
class HPSchema(Schema):
chartype = chartype_field
conscore = fields.Integer(
required=True,
default=10,
validate=validate.Range(min=3, max=24),
description='The constitution score of the character'
)
class DiceSchema(Schema):
quantity = fields.Int(required=True, validate=validate.Range(min=1), description='The number of dice to roll')
geometry = fields.Int(required=True, validate=validate.Range(min=2), description='The number of sides on each die')
discard_lowest = fields.Bool(default=False, description='Drop the lowest score')
quantity = fields.Int(
required=True,
default=1,
validate=validate.Range(min=1),
description='The number of dice to roll'
)
geometry = fields.Int(
required=True,
default=2,
validate=validate.Range(min=2),
description='The number of sides on each die'
)
discard_lowest = fields.Bool(required=True, default=False, description='Drop the lowest score')
class CharacterSchema(Schema):