more minor refactoring of models/schemas
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@ -20,7 +20,7 @@ mutation_model = {
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'conscore': conscore_field,
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'conscore': conscore_field,
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'intscore': fields.Integer(
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'intscore': fields.Integer(
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required=True,
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required=True,
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default=3,
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default=10,
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min=3,
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min=3,
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max=21,
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max=21,
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description='The characters intelligence score'
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description='The characters intelligence score'
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@ -51,7 +51,7 @@ hp_model = {
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ma_model = {
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ma_model = {
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'ams': fields.Integer(required=True, description='Attacker Mental Strength'),
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'ams': fields.Integer(required=True, description='Attacker Mental Strength'),
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'dms': fields.Integer(required=True, description='Defender Mental Strength'),
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'dms': fields.Integer(required=True, description='Defender Mental Strength'),
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'modifier': fields.Integer(required=True, description='Modifier For Mental Strength'),
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'modifier': fields.Integer(required=True, description='Modifier For Mental Attack Roll'),
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}
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}
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character_model = {
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character_model = {
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@ -62,6 +62,7 @@ encounter_model = {
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'terrain': fields.String(
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'terrain': fields.String(
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required=True,
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required=True,
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default="clear",
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default="clear",
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description='The terrain being traversed by the party when the encounter roll is made'
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description='The terrain being traversed by the party when the encounter roll is made. Valid values are: '
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'"clear", "mountains", "forest", "desert", "watery", "ruins", "deathlands"'
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)
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)
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}
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}
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