Dice - Provides the general ability to roll a range of different kinds of dice. You supply the number of dice you want in the quantity field, and the kind of dice (the number sides the dice have) in the geometry field. You can also choose to throw away the lowest scoring die in your roll.
Flip Coin - What it says on the tin. Good old fashioned Kennedy Half-Dollar!
Roll Chance - Let C-3PO tell you the odds. Basically, this is useful for ability checks. However, ability checks will be added eventually as a custom button. In any case, there are other uses for percentage rolls.
Encounters - Encounters is a tool for automatically checking for encounters in any given four-hour march movement.
Physical Attack! - Use this to roll either a weapon attack or a non-weapon mutation attack. The Defender Armour Class is always necessary, and found on the creature profile in the rules. The Attacker Weapon Class is only necessary for weapon attacks. Otherwise, you should set the Attacker Hit Dice instead. This will be a roll number derived separately.
Mental Attack! - Use this to roll a standard mental attack. Set the Attacker Mental Strength, Defender Mental Strength and Modifier, and push the Attack! button to get your result.
Characters - This is a one-stop-shop character generator. With this tool, it now only takes the push of one button to get an entire character sheet. Set the Character Type and push the Generate button.