{ "android": { "thinker": { "number": [1, 4, 0], "morale": [1, 4, 6], "armour": 9, "hit dice": [8, 10, 0], "environ": ["land"], "land speed": [12, 900, 18], "ms": [1, 101, 11], "in": [1, 101, 11], "dx": [5, 4, 0], "ch": [1, 10, 11], "cn": [1, 10, 11], "ps": [1, 10, 8], "attacks": null, "mutations": null, "description": "Androids are man-made beings who look exactly like Pure Strain Humans and are often mistaken for them. They usually consider Pure Strain Humans to be enemies. All Androids wear Tech Level III armour. Warriors and Thinkers carry Tech Level III weapons." }, "worker": { "number": [1, 6, 2], "morale": [1, 4, 0], "armour": 8, "hit dice": [7, 10, 0], "environ": ["land"], "land speed": [12, 900, 18], "ms": [5, 4, 0], "in": [1, 10, 2], "dx": [5, 4, 0], "ch": [1, 10, 2], "cn": [1, 10, 11], "ps": [1, 10, 11], "attacks": null, "mutations": null, "description": "Androids are man-made beings who look exactly like Pure Strain Humans and are often mistaken for them. They usually consider Pure Strain Humans to be enemies. All Androids wear Tech Level III armour. Warriors and Thinkers carry Tech Level III weapons." }, "warrior": { "number": [1, 6, 0], "morale": [1, 6, 4], "armour": 7, "hit dice": [10, 10, 0], "environ": ["land"], "land speed": [12, 900, 36], "ms": [1, 10, 11], "in": [1, 10, 8], "dx": [1, 10, 11], "ch": [1, 10, 11], "cn": [1, 10, 11], "ps": [1, 10, 11], "attacks": null, "mutations": null, "description": "Androids are man-made beings who look exactly like Pure Strain Humans and are often mistaken for them. They usually consider Pure Strain Humans to be enemies. All Androids wear Tech Level III armour. Warriors and Thinkers carry Tech Level III weapons." } }, "badder": { "number": [3, 6, 0], "morale": [2, 4, 0], "hit dice": [6, 6, 0], "armour": 5, "environ": ["land"], "land speed": [12, 900, 18], "ms": [1, 10, 8], "in": [3, 6, 0], "dx": [1, 10, 11], "ch": [1, 10, 2], "cn": [1, 6, 8], "ps": [1, 10, 5], "attacks": {"bite": [1, 6, 0]}, "mutations": ["Empathy"], "description": "1.5 meter tall bipedal mutated badgers. They inhabit temperate areas. Organized into Tech Level II societies run by their 'nobility'. 10% chance of each badder in a party having 1 Tech Level III weapon. 10d10 males of fighting age live in tunnels under their villages." }, "ark": { "number": [1, 4, 0], "morale": [1, 8, 2], "hit dice": [8, 6, 0], "armour": 5, "environ": ["land"], "land speed": [12, 900, 36], "ms": [5, 4, 0], "in": [1, 10, 2], "dx": [1, 12, 4], "ch": [1, 10, 2], "cn": [5, 4, 0], "ps": [1, 10, 11], "attacks": {"bite": [1, 6, 0]}, "mutations": ["Telekinesis", "Weather Manipulation", "Life Leach"], "description": "[Hound Folk] These intelligent man-dogs grow up to 3 meters high [standing on their hind legs]. They are ferocious enemies, but have a deathly fear of large winged creatures. Arks carry Tech Level I weapons and most wear leather or studded leather armour and carry shields. They consider human [or humanoid] hands to be a particular delicacy." }, "barl nep": { "number": [1, 4, -2], "morale": [1, 4, 0], "hit dice": [20, 4, 0], "armour": 4, "environ": ["water"], "water speed": [24, 1800, 36], "ms": [1, 4, 0], "in": [1, 4, 0], "dx": [1, 10, 2], "ch": [1, 4, 0], "cn": [5, 4, 0], "ps": [1, 12, 4], "attacks": {"bite": [1, 4, 0]}, "mutations": null, "description": "This black predator fish often grows to a length of 1.5 meters. Once per day it can secrete intensity level 18 radioactive oil over an area of 9 meters square. This slick lasts 10 minutes. If killed before it uses the days allotment of oil, the Barl Nep's oil may be extracted and used as a weapon [but will have to be carried in a lead-lined container]. Oil extracted from the Barl Nep will be only intensity level 12." }, "arn": { "number": [1, 6, 0], "morale": [1, 4, 3], "hit dice": [8, 4, 0], "armour": 9, "environ": ["land", "air"], "land speed": [12, 180, 3], "water speed": [24, 900, 18], "ms": [1, 8, 1], "in": [1, 4, 0], "dx": [1, 10, 2], "ch": [1, 4, 0], "cn": [1, 12, 4], "ps": [1, 8, 2], "attacks": {"bite": [2, 6, 0]}, "mutations": null, "description": "[Dragon Bugs] These 1 to 2-meter long mutated dragonflies can carry loads weighing up to twice their PS in kilograms while airborne, but not while crawling along the ground. They are often captured and domesticated as flying steeds by small Humanoids and Mutated Animals. However, they must be caught young to be trainable." }, "ber lep": { "number": [1, 8, 0], "morale": [1, 4, 6], "hit dice": [15, 4, 0], "armour": 6, "environ": ["water"], "water speed": null, "ms": [1, 4, 0], "in": [1, 4, 0], "dx": [1, 4, 0], "ch": [1, 4, 0], "cn": [1, 10, 11], "ps": [1, 12, 4], "attacks": {"acid": [2, 8, 0]}, "mutations": null, "description": "[Sweetpads] This 2-meter diameter, free-floating aquatic plant rests on the surface of the water much like a lily pad [to which it is related]. It will support the weight of a normal human, but pressure on the center of the pad causes it to snap shut around the trespasser. The plant secretes a sweet-smelling acid which attracts and gradually dissolves its prey. [HOUSE NOTE: PLAYERS SHOULD MAKE A DEX CHECK WHEN SNARED, TO SEE IF THEY ESCAPE, AND TAKE DAMAGE FOR EVERY ROUND THE CHECK FAILS - GMG]" }, "blaash": { "number": [1, 10, 0], "morale": [1, 4, 6], "hit dice": [15, 4, 0], "armour": 8, "environ": ["land", "air"], "land speed": [0, 60, 6], "air speed": [6, 900, 18], "ms": [1, 4, 0], "in": [1, 4, 0], "dx": [1, 6, 4], "ch": [1, 4, 0], "cn": [1, 10, 5], "ps": [1, 6, 4], "attacks": {"radiation": [0, 0, 0]}, "mutations": null, "description": "[Gamma Moths] This mutated gypsy moth often grows to 1 meter in length [with a 2 meter wingspan]. It is fearless and quite carnivorous. When attacking, the intensity 18 radiation it emits from its abdomen causes it to glow brightly. All parties within 6 meters must make a Radiation Check." }, "blood bird": { "number": [1, 4, -2], "morale": [1, 4, 3], "hit dice": [3, 6, 0], "armour": 4, "environ": ["air"], "air speed": [6, 900, 18], "ms": [1, 10, 11], "in": [1, 4, 0], "dx": [1, 10, 2], "ch": [1, 4, 0], "cn": [1, 10, 8], "ps": [1, 10, 5], "attacks": {"bite": [1, 4, 0]}, "mutations": null, "description": "[Red Deaths] Mutated Scarlet Tanager. Emits intensity level 10 radiation. Parties within 6 meters must make a Radiation Check each Action Turn. 100% resistant to mental attacks. 1m tall." }, "blackun": { "number": [1, 4, -1], "morale": [1, 4, 5], "hit dice": [5, 8, 0], "armour": 3, "environ": ["land"], "land speed": [3, 900, 18], "ms": [1, 10, 11], "in": [1, 4, 0], "dx": [1, 10, 5], "ch": [1, 4, 0], "cn": [1, 10, 5], "ps": [1, 10, 11], "attacks": {"bite": [1, 4, 0]}, "mutations": ["Electrical Generation"], "description": "[Attercops] This mutated garden spider stands 1.5 meters at the shoulder. It is unaffected by mental attacks EXCEPT ILLUSIONS. It uses an electrical jolt to stun prey which it then trusses in a sticky web. Blackun webs have been known to reach a diameter of 60 meters." }, "brutorz": { "number": [2, 6, 0], "morale": [1, 6, 4], "hit dice": [14, 6, 0], "armour": 7, "environ": ["land"], "land speed": [6, 900, 18], "ms": [1, 10, 5], "in": [1, 10, 8], "dx": [1, 12, 4], "ch": [1, 10, 2], "cn": [1, 10, 8], "ps": [2, 20, 60], "attacks": {"bite": [3, 6, 0], "kick1": [2, 6, 0], "kick2": [2, 6, 0]}, "mutations": ["Electrical Generation"], "description": "[Big Walkers] Standing 2 meters high at the shoulder, this mutated Percheron is heavily-muscled and can carry 5 times its PS for long distances without tiring. It is surprisingly agile considering it's 1,000 kilograms of bulk. Brutorz willingly serve as riding, pack, and dray animals if well-treated, but will turn on a cruel master." }, "blight": { "number": [1, 4, 0], "morale": [1, 4, 6], "hit dice": [12, 6, 0], "armour": 9, "environ": ["land", "air"], "land speed": [0, 300, 6], "air speed": [2, 900, 18], "ms": [1, 10, 5], "in": [1, 10, 2], "dx": [1, 10, 8], "ch": [1, 4, 0], "cn": [1, 10, 11], "ps": [1, 8, 12], "attacks": {"bite": [3, 6, 0], "squeeze": [5, 6, 0]}, "mutations": ["Light Generation"], "description": "[Cloud Worms] These 3 meter long, carnivorous, winged worms have a 9 meter wingspan. Blights secrete a substance which bends light, causing them to be invisible wherever their skin is coated with the substance. Rain will wash the oil away and takes a full day to replenish the protective coating in such cases. Blights are completely resistant to weapons involving radiation, heat, or sonic effects. Their preferred method of attack is to wrap themselves around a victim, constricting and biting [counts as 1 action, but is resolved as two separate attacks]." }, "cal then": { "number": [1, 4, -2], "morale": [1, 6, 4], "hit dice": [6, 8, 0], "armour": 9, "environ": ["land", "air"], "land speed": [0, 300, 6], "air speed": [6, 600, 12], "ms": [1, 10, 11], "in": [1, 10, 8], "dx": [1, 10, 5], "ch": [1, 4, 0], "cn": [1, 10, 5], "ps": [1, 10, 8], "attacks": {"bite": [10, 6, 0]}, "mutations": null, "description": "[Flying Rippers] This intelligent mutated insect often reaches a length of 2.5 meters. It is immune to weapons using heat or cold. The Cal Then feeds on bone marrow and will rip through anything [even duralloy, given time] to get at fresh bone." }, "carrin": { "number": [1, 4, -2], "morale": [1, 4, 6], "hit dice": [15, 8, 0], "armour": 7, "environ": ["land", "air"], "land speed": [2, 300, 6], "air speed": [12, 900, 18], "ms": [1, 10, 8], "in": [1, 10, 11], "dx": [3, 6, 0], "ch": [1, 10, 11], "cn": [1, 10, 11], "ps": [2, 20, 20], "attacks": {"poison": [0, 0, 0]}, "mutations": ["Heightened Intelligence", "Telepathy", "Mental Shield", "Genius Capability", "Quills"], "description": "[Dark Emperors] Carrins are 3 meter tall mutated vultures weighing about 50 kilograms. Each Carrin has 1d4 Blood Bird followers. They are highly intelligent. Their quills are coated with an intensity level 12 contact poison to which they are immune. [HOUSE NOTE: Poison Check On Contact - GMG]" }, "centisteed": { "number": [1, 4, 0], "morale": [1, 4, 0], "hit dice": [7, 10, 0], "armour": 9, "environ": ["land"], "land speed": [12, 1800, 36], "ms": [1, 10, 11], "in": [1, 4, 0], "dx": [1, 8, 1], "ch": [1, 4, 0], "cn": [1, 10, 5], "ps": [2, 20, 30], "attacks": null, "mutations": ["Increased Metabolism", "Force Field Generation"], "description": "[Fast Trotters] Centisteeds are mutated horses of insectoid appearance. Each has between 12 and 18 legs and can carry 2 human sized characters. One rider must concentrate at all times on controlling the mount or it will try to throw [and then trample] the riders. [HOUSE NOTE: Mental Strength Ability Check every round. - GMG]" }, "dabber": { "number": [1, 8, 0], "morale": [1, 4, 6], "hit dice": [4, 6, 0], "armour": 5, "environ": ["land"], "land speed": [6, 600, 12], "ms": [1, 10, 8], "in": [1, 10, 5], "dx": [1, 10, 5], "ch": [1, 8, 1], "cn": [1, 10, 2], "ps": [1, 10, 5], "attacks": null, "mutations": ["Empathy", "Illusion Generation", "Light Generation", "Repulsion Field", "Telekinesis", "Telepathy"], "description": "[Brown Beggars] These highly intelligent 1 meter tall mutated racoons walk upright and have manipulative paws. They are usually found in small family groups and will often have Tech evel III equipment including some weapons but no armour." }, "cren tosh": { "number": [1, 4, 2], "morale": [1, 4, 0], "hit dice": [16, 6, 0], "armour": 3, "environ": ["land", "water"], "land speed": [12, 900, 18], "water speed": [6, 1800, 36], "ms": [1, 10, 2], "in": [1, 4, 0], "dx": [1, 8, 1], "ch": [1, 4, 0], "cn": [1, 10, 2], "ps": [1, 10, 8], "attacks": {"bite": [1,4,0]}, "mutations": null, "description": "[Lizard Fish] This mutated lizard-fish prefers to live in water as a 2-meter long fish, but can transform itself into any lizard of about the same size (complete with all lizard characteristics) for up to 24 hours at a time. This power may only be used once per day. In fish form, it lives under overhanging banks and lines its nests with shiny objects. It is a vegetarian." }, "ert": { "number": [1, 4, -2], "morale": [1, 4, 0], "hit dice": [3, 8, 0], "armour": 9, "environ": ["water"], "water speed": [6, 1800, 36], "ms": [1, 4, 0], "in": [1, 4, 0], "dx": [1, 10, 2], "ch": [1, 4, 0], "cn": [1, 10, 2], "ps": [1, 10, 2], "attacks": {"poison": [0,0,0]}, "mutations": null, "description": "[Stone Fish] This 1-meter long fish injects a chemical into those it bites, causing them to petrify and turn to stone within 60 seconds. For purposes of deciding if a character suffers this result, treat the chemical as intensity level 12 poison. Characters turn to stone on a 'D' result. Other results are ignored. [HOUSE NOTE: Intensity Level 10. I don't want my players constantly dying - GMG]" }, "ert telden": { "number": [1, 6, 0], "morale": [1, 4, 0], "hit dice": [12, 4, 0], "armour": 9, "environ": ["water"], "water speed": [6, 900, 18], "ms": [1, 4, 0], "in": [1, 4, 0], "dx": [1, 8, 1], "ch": [1, 4, 0], "cn": [1, 10, 2], "ps": [1, 12, 4], "attacks": {"fireball": [10,6,0]}, "mutations": null, "description": "[Fire Fish] This 1-meter long fish lives in backwaters and marshes. It secretes a substance which makes it burst into flame 5d6 seconds after being removed from water and exposed to air. The super-heated fish does 10d6 damage to those within 30 meters when it bursts into flames" }, "crep plant": { "number": [1, 4, 0], "morale": [1, 4, 6], "hit dice": [15, 4, 0], "armour": 3, "environ": ["land","water"], "land speed": [0, 120, 3], "water speed": [0, 120, 3], "ms": [1, 4, 0], "in": [1, 4, 0], "dx": [1, 8, 1], "ch": [1, 4, 0], "cn": [1, 10, 2], "ps": [1, 12, 4], "attacks": {"Life Leach": [0,0,0]}, "mutations": ["Death Field Generation", "Life Leach", "Manipulative Vines", "Mobility", "Molecular Disruption", "Symbiotic Attachment"], "description": "[Red Crep | Pink Crep] Creps come in 2 varieties: the Water Crep (also called the Pink Crep) and the Land Crep (also called the Red Crep). Water Creps live totally submerged and Land Creps grow under a mat of other foliage. Both are carnivorous, using their broad flat leaves to feed by Life Leaching those with whom they come into contact. Leaves that have been used to feed drop off once the victim escapes or dies, eventually sprouting new plants. [HOUSE NOTE: Players snared by a Crep Plant must make a Dex Check to escape. Life Leach attacks continue for each round the Dex Check fails. - GMG]" }, "fen": { "number": [1, 10, 0], "morale": [1, 6, 4], "hit dice": [10, 6, 0], "armour": 7, "environ": ["land","water", "air"], "land speed": [0, 300, 6], "water speed": [6, 1800, 36], "air speed": [0, 1800, 36], "ms": [1, 10, 2], "in": [1, 10, 8], "dx": [1, 10, 2], "ch": [1, 8, 1], "cn": [1, 12, 4], "ps": [1, 10, 8], "attacks": {"Tail Slap": [6,6,0]}, "mutations": ["Shape change"], "description": "[Man Fish] These intelligent Humanoids are adapted for living both on land and in water, having fish-like tails, stubby legs, and both lungs and gills. They can remain out of water for only 24 hours at a time. They are not affected by attacks involving heat or lasers during the first 5 action turns these attacks are used against them in a combat. Fens can shape-change into the form of a bird of their own size. They carry Tech Level I weapons (usually clubs) and wear Fishkin Armour (similar to fiber armour)." } }