from app.functions.get_attack_roll_outcome import get_attack_roll_outcome from app.tables.physattack import AttackerHitDiceMatrix, AttackerWeaponClassMatrix def roll_physical_attack(dac, modifier=0, awc=None, ahd=None): """ :param dac: integer. required. defender armour class. used in both matrices. :param modifier: integer. required. any pluses or minuses to be applied to roll :param awc: integer. optional(*). Attacker weapon class. This is required, if weapon attack == True. :param ahd: integer. optional(*). Attacker hit dice. This is required, if weapon attack == False. :return: """ if modifier is None: modifier = 0 result = {} if isinstance(awc, int): hit_table = AttackerWeaponClassMatrix() result["needed"] = hit_table.get_attack_score(awc, dac) elif isinstance(ahd, int): hit_table = AttackerHitDiceMatrix() result["needed"] = hit_table.get_attack_score(ahd, dac) # use non-weapon attack lookup table else: # handle error state where neither awc nor ahd are integers (None or other non-integer value) result["outcome"] = "Attacker Hit Dice is required for Non-Weapon Attacks!" return result return get_attack_roll_outcome(result, modifier)