import {loadingGif, setResultImage} from "./loading.js"; import {setCreatureTable} from "./setCreatureTable.js"; import {androidResultTable} from "./androidResultTable.js"; document.getElementById('terrainForm').addEventListener('submit', function (event) { event.preventDefault(); const terrain = document.getElementById('terrainType').value; const queryParams = new URLSearchParams({ terrain: terrain, }); // Insert the loading.gif before making the fetch request let resultSection = document.getElementById('resultSection'); let imgElement = loadingGif(resultSection); setTimeout(() => { fetch(`${window.BASE_URL}/gameplay/encounter?${queryParams}`) .then((response) => { if (!response.ok) { throw response; } return response.json(); // we only get here if there is no error }) .then((json) => { resultSection.innerHTML = ''; // Clear previous content if (Object.keys(json).length === 1) { // Short version of response let name = json.name !== null ? json.name : 'No Encounter'; setResultImage(name); } else { // Long version of the response if (json.name === 'android') { androidResultTable(json, json.name); } else { setCreatureTable(json, json.name); } } }) .catch((err) => { err.text().then(() => { imgElement.src = `${window.IMG}/404.jpg`; }); }); }, 1000); });