gammatools/app/tables/creatures.json

948 lines
45 KiB
JSON

{
"android": {
"description": "Androids are man-made beings who look exactly like Pure Strain Humans and are often mistaken for them. They usually consider Pure Strain Humans to be enemies. All Androids wear Tech Level III armour. Warriors and Thinkers carry Tech Level III weapons.",
"thinker": {
"number": [
1,
4,
0
],
"morale": [
1,
4,
6
],
"armour": 9,
"hit dice": [
8,
10,
0
],
"environ": [
"land"
],
"land speed": [
12,
900,
18
],
"ms": [
1,
101,
11
],
"in": [
1,
101,
11
],
"dx": [
5,
4,
0
],
"ch": [
1,
10,
11
],
"cn": [
1,
10,
11
],
"ps": [
1,
10,
8
],
"attacks": {},
"mutations": []
},
"worker": {
"number": [
1,
6,
2
],
"morale": [
1,
4,
0
],
"armour": 8,
"hit dice": [
7,
10,
0
],
"environ": [
"land"
],
"land speed": [
12,
900,
18
],
"ms": [
5,
4,
0
],
"in": [
1,
10,
2
],
"dx": [
5,
4,
0
],
"ch": [
1,
10,
2
],
"cn": [
1,
10,
11
],
"ps": [
1,
10,
11
],
"attacks": {},
"mutations": []
},
"warrior": {
"number": [
1,
6,
0
],
"morale": [
1,
6,
4
],
"armour": 7,
"hit dice": [
10,
10,
0
],
"environ": [
"land"
],
"land speed": [
12,
900,
36
],
"ms": [
1,
10,
11
],
"in": [
1,
10,
8
],
"dx": [
1,
10,
11
],
"ch": [
1,
10,
11
],
"cn": [
1,
10,
11
],
"ps": [
1,
10,
11
],
"attacks": {},
"mutations": []
}
},
"badder": {
"number": [3, 6, 0],
"morale": [2, 4, 0],
"hit dice": [6, 6, 0],
"armour": 5,
"environ": ["land"],
"land speed": [12, 900, 18],
"ms": [1, 10, 8],
"in": [3, 6, 0],
"dx": [1, 10, 11],
"ch": [1, 10, 2],
"cn": [1, 6, 8],
"ps": [1, 10, 5],
"attacks": {"bite": [1, 6, 0]},
"mutations": ["Empathy"],
"description": "1.5 meter tall bipedal mutated badgers. They inhabit temperate areas. Organized into Tech Level II societies run by their 'nobility'. 10% chance of each badder in a party having 1 Tech Level III weapon. 10d10 males of fighting age live in tunnels under their villages."
},
"ark": {
"number": [1, 4, 0],
"morale": [1, 8, 2],
"hit dice": [8, 6, 0],
"armour": 5,
"environ": ["land"],
"land speed": [12, 900, 36],
"ms": [5, 4, 0],
"in": [1, 10, 2],
"dx": [1, 12, 4],
"ch": [1, 10, 2],
"cn": [5, 4, 0],
"ps": [1, 10, 11],
"attacks": {"bite": [1, 6, 0]},
"mutations": ["Telekinesis", "Weather Manipulation", "Life Leach"],
"description": "[Hound Folk] These intelligent man-dogs grow up to 3 meters high [standing on their hind legs]. They are ferocious enemies, but have a deathly fear of large winged creatures. Arks carry Tech Level I weapons and most wear leather or studded leather armour and carry shields. They consider human [or humanoid] hands to be a particular delicacy."
},
"barl nep": {
"number": [1, 4, -2],
"morale": [1, 4, 0],
"hit dice": [20, 4, 0],
"armour": 4,
"environ": ["water"],
"water speed": [24, 1800, 36],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [1, 10, 2],
"ch": [1, 4, 0],
"cn": [5, 4, 0],
"ps": [1, 12, 4],
"attacks": {"bite": [1, 4, 0]},
"mutations": [],
"description": "This black predator fish often grows to a length of 1.5 meters. Once per day it can secrete intensity level 18 radioactive oil over an area of 9 meters square. This slick lasts 10 minutes. If killed before it uses the days allotment of oil, the Barl Nep's oil may be extracted and used as a weapon [but will have to be carried in a lead-lined container]. Oil extracted from the Barl Nep will be only intensity level 12."
},
"arn": {
"number": [1, 6, 0],
"morale": [1, 4, 3],
"hit dice": [8, 4, 0],
"armour": 9,
"environ": ["land", "air"],
"land speed": [12, 180, 3],
"water speed": [24, 900, 18],
"ms": [1, 8, 1],
"in": [1, 4, 0],
"dx": [1, 10, 2],
"ch": [1, 4, 0],
"cn": [1, 12, 4],
"ps": [1, 8, 2],
"attacks": {"bite": [2, 6, 0]},
"mutations": [],
"description": "[Dragon Bugs] These 1 to 2-meter long mutated dragonflies can carry loads weighing up to twice their PS in kilograms while airborne, but not while crawling along the ground. They are often captured and domesticated as flying steeds by small Humanoids and Mutated Animals. However, they must be caught young to be trainable."
},
"ber lep": {
"number": [1, 8, 0],
"morale": [1, 4, 6],
"hit dice": [15, 4, 0],
"armour": 6,
"environ": ["water"],
"water speed": [0,0,0],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [1, 4, 0],
"ch": [1, 4, 0],
"cn": [1, 10, 11],
"ps": [1, 12, 4],
"attacks": {"acid": [2, 8, 0]},
"mutations": [],
"description": "[Sweetpads] This 2-meter diameter, free-floating aquatic plant rests on the surface of the water much like a lily pad [to which it is related]. It will support the weight of a normal human, but pressure on the center of the pad causes it to snap shut around the trespasser. The plant secretes a sweet-smelling acid which attracts and gradually dissolves its prey. [HOUSE NOTE: PLAYERS SHOULD MAKE A DEX CHECK WHEN SNARED, TO SEE IF THEY ESCAPE, AND TAKE DAMAGE FOR EVERY ROUND THE CHECK FAILS - GMG]"
},
"blaash": {
"number": [1, 10, 0],
"morale": [1, 4, 6],
"hit dice": [15, 4, 0],
"armour": 8,
"environ": ["land", "air"],
"land speed": [0, 60, 6],
"air speed": [6, 900, 18],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [1, 6, 4],
"ch": [1, 4, 0],
"cn": [1, 10, 5],
"ps": [1, 6, 4],
"attacks": {"radiation": [0, 0, 0]},
"mutations": [],
"description": "[Gamma Moths] This mutated gypsy moth often grows to 1 meter in length [with a 2 meter wingspan]. It is fearless and quite carnivorous. When attacking, the intensity 18 radiation it emits from its abdomen causes it to glow brightly. All parties within 6 meters must make a Radiation Check."
},
"blood bird": {
"number": [1, 4, -2],
"morale": [1, 4, 3],
"hit dice": [3, 6, 0],
"armour": 4,
"environ": ["air"],
"air speed": [6, 900, 18],
"ms": [1, 10, 11],
"in": [1, 4, 0],
"dx": [1, 10, 2],
"ch": [1, 4, 0],
"cn": [1, 10, 8],
"ps": [1, 10, 5],
"attacks": {"bite": [1, 4, 0]},
"mutations": [],
"description": "[Red Deaths] Mutated Scarlet Tanager. Emits intensity level 10 radiation. Parties within 6 meters must make a Radiation Check each Action Turn. 100% resistant to mental attacks. 1m tall."
},
"blackun": {
"number": [1, 4, -1],
"morale": [1, 4, 5],
"hit dice": [5, 8, 0],
"armour": 3,
"environ": ["land"],
"land speed": [3, 900, 18],
"ms": [1, 10, 11],
"in": [1, 4, 0],
"dx": [1, 10, 5],
"ch": [1, 4, 0],
"cn": [1, 10, 5],
"ps": [1, 10, 11],
"attacks": {"bite": [1, 4, 0]},
"mutations": ["Electrical Generation"],
"description": "[Attercops] This mutated garden spider stands 1.5 meters at the shoulder. It is unaffected by mental attacks EXCEPT ILLUSIONS. It uses an electrical jolt to stun prey which it then trusses in a sticky web. Blackun webs have been known to reach a diameter of 60 meters."
},
"brutorz": {
"number": [2, 6, 0],
"morale": [1, 6, 4],
"hit dice": [14, 6, 0],
"armour": 7,
"environ": ["land"],
"land speed": [6, 900, 18],
"ms": [1, 10, 5],
"in": [1, 10, 8],
"dx": [1, 12, 4],
"ch": [1, 10, 2],
"cn": [1, 10, 8],
"ps": [2, 20, 60],
"attacks": {"bite": [3, 6, 0], "kick1": [2, 6, 0], "kick2": [2, 6, 0]},
"mutations": ["Electrical Generation"],
"description": "[Big Walkers] Standing 2 meters high at the shoulder, this mutated Percheron is heavily-muscled and can carry 5 times its PS for long distances without tiring. It is surprisingly agile considering it's 1,000 kilograms of bulk. Brutorz willingly serve as riding, pack, and dray animals if well-treated, but will turn on a cruel master."
},
"blight": {
"number": [1, 4, 0],
"morale": [1, 4, 6],
"hit dice": [12, 6, 0],
"armour": 9,
"environ": ["land", "air"],
"land speed": [0, 300, 6],
"air speed": [2, 900, 18],
"ms": [1, 10, 5],
"in": [1, 10, 2],
"dx": [1, 10, 8],
"ch": [1, 4, 0],
"cn": [1, 10, 11],
"ps": [1, 8, 12],
"attacks": {"bite": [3, 6, 0], "squeeze": [5, 6, 0]},
"mutations": ["Light Generation"],
"description": "[Cloud Worms] These 3 meter long, carnivorous, winged worms have a 9 meter wingspan. Blights secrete a substance which bends light, causing them to be invisible wherever their skin is coated with the substance. Rain will wash the oil away and takes a full day to replenish the protective coating in such cases. Blights are completely resistant to weapons involving radiation, heat, or sonic effects. Their preferred method of attack is to wrap themselves around a victim, constricting and biting [counts as 1 action, but is resolved as two separate attacks]."
},
"cal then": {
"number": [1, 4, -2],
"morale": [1, 6, 4],
"hit dice": [6, 8, 0],
"armour": 9,
"environ": ["land", "air"],
"land speed": [0, 300, 6],
"air speed": [6, 600, 12],
"ms": [1, 10, 11],
"in": [1, 10, 8],
"dx": [1, 10, 5],
"ch": [1, 4, 0],
"cn": [1, 10, 5],
"ps": [1, 10, 8],
"attacks": {"bite": [10, 6, 0]},
"mutations": [],
"description": "[Flying Rippers] This intelligent mutated insect often reaches a length of 2.5 meters. It is immune to weapons using heat or cold. The Cal Then feeds on bone marrow and will rip through anything [even duralloy, given time] to get at fresh bone."
},
"carrin": {
"number": [1, 4, -2],
"morale": [1, 4, 6],
"hit dice": [15, 8, 0],
"armour": 7,
"environ": ["land", "air"],
"land speed": [2, 300, 6],
"air speed": [12, 900, 18],
"ms": [1, 10, 8],
"in": [1, 10, 11],
"dx": [3, 6, 0],
"ch": [1, 10, 11],
"cn": [1, 10, 11],
"ps": [2, 20, 20],
"attacks": {"poison": [0, 0, 0]},
"mutations": ["Heightened Intelligence", "Telepathy", "Mental Shield", "Genius Capability", "Quills"],
"description": "[Dark Emperors] Carrins are 3 meter tall mutated vultures weighing about 50 kilograms. Each Carrin has 1d4 Blood Bird followers. They are highly intelligent. Their quills are coated with an intensity level 12 contact poison to which they are immune. [HOUSE NOTE: Poison Check On Contact - GMG]"
},
"centisteed": {
"number": [1, 4, 0],
"morale": [1, 4, 0],
"hit dice": [7, 10, 0],
"armour": 9,
"environ": ["land"],
"land speed": [12, 1800, 36],
"ms": [1, 10, 11],
"in": [1, 4, 0],
"dx": [1, 8, 1],
"ch": [1, 4, 0],
"cn": [1, 10, 5],
"ps": [2, 20, 30],
"attacks": [],
"mutations": ["Increased Metabolism", "Force Field Generation"],
"description": "[Fast Trotters] Centisteeds are mutated horses of insectoid appearance. Each has between 12 and 18 legs and can carry 2 human sized characters. One rider must concentrate at all times on controlling the mount or it will try to throw [and then trample] the riders. [HOUSE NOTE: Mental Strength Ability Check every round. - GMG]"
},
"dabber": {
"number": [1, 8, 0],
"morale": [1, 4, 6],
"hit dice": [4, 6, 0],
"armour": 5,
"environ": ["land"],
"land speed": [6, 600, 12],
"ms": [1, 10, 8],
"in": [1, 10, 5],
"dx": [1, 10, 5],
"ch": [1, 8, 1],
"cn": [1, 10, 2],
"ps": [1, 10, 5],
"attacks": [],
"mutations": ["Empathy", "Illusion Generation", "Light Generation", "Repulsion Field",
"Telekinesis", "Telepathy"],
"description": "[Brown Beggars] These highly intelligent 1 meter tall mutated racoons walk upright and have manipulative paws. They are usually found in small family groups and will often have Tech evel III equipment including some weapons but no armour."
},
"cren tosh": {
"number": [1, 4, 2],
"morale": [1, 4, 0],
"hit dice": [16, 6, 0],
"armour": 3,
"environ": ["land", "water"],
"land speed": [12, 900, 18],
"water speed": [6, 1800, 36],
"ms": [1, 10, 2],
"in": [1, 4, 0],
"dx": [1, 8, 1],
"ch": [1, 4, 0],
"cn": [1, 10, 2],
"ps": [1, 10, 8],
"attacks": {"bite": [1,4,0]},
"mutations": [],
"description": "[Lizard Fish] This mutated lizard-fish prefers to live in water as a 2-meter long fish, but can transform itself into any lizard of about the same size (complete with all lizard characteristics) for up to 24 hours at a time. This power may only be used once per day. In fish form, it lives under overhanging banks and lines its nests with shiny objects. It is a vegetarian."
},
"ert": {
"number": [1, 4, -2],
"morale": [1, 4, 0],
"hit dice": [3, 8, 0],
"armour": 9,
"environ": ["water"],
"water speed": [6, 1800, 36],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [1, 10, 2],
"ch": [1, 4, 0],
"cn": [1, 10, 2],
"ps": [1, 10, 2],
"attacks": {"poison": [0,0,0]},
"mutations": [],
"description": "[Stone Fish] This 1-meter long fish injects a chemical into those it bites, causing them to petrify and turn to stone within 60 seconds. For purposes of deciding if a character suffers this result, treat the chemical as intensity level 12 poison. Characters turn to stone on a 'D' result. Other results are ignored. [HOUSE NOTE: Intensity Level 10. I don't want my players constantly dying - GMG]"
},
"ert telden": {
"number": [1, 6, 0],
"morale": [1, 4, 0],
"hit dice": [12, 4, 0],
"armour": 9,
"environ": ["water"],
"water speed": [6, 900, 18],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [1, 8, 1],
"ch": [1, 4, 0],
"cn": [1, 10, 2],
"ps": [1, 12, 4],
"attacks": {"fireball": [10,6,0]},
"mutations": [],
"description": "[Fire Fish] This 1-meter long fish lives in backwaters and marshes. It secretes a substance which makes it burst into flame 5d6 seconds after being removed from water and exposed to air. The super-heated fish does 10d6 damage to those within 30 meters when it bursts into flames"
},
"crep plant": {
"number": [1, 4, 0],
"morale": [1, 4, 6],
"hit dice": [15, 4, 0],
"armour": 3,
"environ": ["land","water"],
"land speed": [0, 120, 3],
"water speed": [0, 120, 3],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [1, 8, 1],
"ch": [1, 4, 0],
"cn": [1, 10, 2],
"ps": [1, 12, 4],
"attacks": {"Life Leach": [0,0,0]},
"mutations": ["Death Field Generation", "Life Leach", "Manipulative Vines", "Mobility",
"Molecular Disruption", "Symbiotic Attachment"],
"description": "[Red Crep | Pink Crep] Creps come in 2 varieties: the Water Crep (also called the Pink Crep) and the Land Crep (also called the Red Crep). Water Creps live totally submerged and Land Creps grow under a mat of other foliage. Both are carnivorous, using their broad flat leaves to feed by Life Leaching those with whom they come into contact. Leaves that have been used to feed drop off once the victim escapes or dies, eventually sprouting new plants. [HOUSE NOTE: Players snared by a Crep Plant must make a Dex Check to escape. Life Leach attacks continue for each round the Dex Check fails. - GMG]"
},
"fen": {
"number": [1, 10, 0],
"morale": [1, 6, 4],
"hit dice": [10, 6, 0],
"armour": 7,
"environ": ["land","water", "air"],
"land speed": [0, 300, 6],
"water speed": [6, 1800, 36],
"air speed": [0, 1800, 36],
"ms": [1, 10, 2],
"in": [1, 10, 8],
"dx": [1, 10, 2],
"ch": [1, 8, 1],
"cn": [1, 12, 4],
"ps": [1, 10, 8],
"attacks": {"Tail Slap": [6,6,0]},
"mutations": ["Shape change"],
"description": "[Man Fish] These intelligent Humanoids are adapted for living both on land and in water, having fish-like tails, stubby legs, and both lungs and gills. They can remain out of water for only 24 hours at a time. They are not affected by attacks involving heat or lasers during the first 5 action turns these attacks are used against them in a combat. Fens can shape-change into the form of a bird of their own size. They carry Tech Level I weapons (usually clubs) and wear Fishkin Armour (similar to fiber armour)."
},
"gren": {
"number": [1, 8, 0],
"morale": [1, 4, 6],
"hit dice": [2, 4, 0],
"armour": 4,
"environ": ["land"],
"land speed": [0, 900, 18],
"ms": [1, 10, 11],
"in": [1, 10, 11],
"dx": [1, 10, 11],
"ch": [1, 10, 8],
"cn": [1, 10, 11],
"ps": [1, 10, 11],
"attacks": {},
"mutations": [],
"description": "[Green Men] Grens look like <b>Pure Strain Humans</b> except for their deep green skin which provides excellent camouflage in the deep forests where they live. They hate ancient technology and never keep artefacts. Grens carry Tech Level I equipment. They don't wear armour. Grens tend to live in harmony with nature and shun outsiders who might intrude on their peaceful existence. However, they may (30% chance) aid friendly <b>Pure Strain Humans</b>. Gren communities (of 1d4 score inhabitants) are usually guarded by 1d4 domesticated <b>Blackuns</b>, <b>Gators</b>, <b>Kai Lins</b>, or <b>Obbs</b> for every 10 Grens. Grens encountered outside of their community will not be accompanied by these guardians. Grens often keep <b>Ert Teldens</b> as catapult ammunition."
},
"fleshin": {
"number": [1, 4, -2],
"morale": [1, 4, 3],
"hit dice": [8, 6, 0],
"armour": 8,
"environ": ["water", "air"],
"water speed": [24, 1800, 36],
"air speed": [6, 300, 16],
"ms": [1, 10, 2],
"in": [1, 4, 0],
"dx": [1, 8, 1],
"ch": [1, 4, 0],
"cn": [1, 12, 6],
"ps": [1, 10, 11],
"attacks": {},
"mutations": ["Shapechange", "Spines"],
"description": "[Flying Fish] These 2-meter long fish are found only in large bodies of water. However, they are able to leap into the air and glide from thermal to thermal using their broad pectoral fins as wings. They can spend an unlimited amount of time gliding. They are carnivorous and will sometimes attack PC parties while hunting. Their Spines contain Intensity Level 15 contact poison (to which they are immune). Fleshins may shapechange, but only into <b>Sleeths</b>. They have the Sleeth's special mutational abilities when transformed."
},
"hawkoid": {
"number": [1, 4, -1],
"morale": [1, 4, 5],
"hit dice": [8, 4, 0],
"armour": 7,
"environ": ["air"],
"air speed": [36, 1800, 36],
"ms": [1, 10, 8],
"in": [1, 10, 5],
"dx": [1, 10, 11],
"ch": [1, 8, 1],
"cn": [1, 10, 5],
"ps": [1, 10, 5],
"attacks": {"bite": [1,4,0]},
"mutations": ["Fear Generation", "Levitation", "Repulsion Field"],
"description": "Hawkoids are muted Sparrow Hawks growing to a 1.5 meter height and having a 1-meter wingspan. They have many human elements including legs that end in hands instead of talons. They are also very intelligent and use Tech Level I tools of all types (including specially adapted armour). Hawkoids are both fearless and carnivorous. "
},
"gator": {
"number": [1, 4, -2],
"morale": [1, 4, 5],
"hit dice": [5, 8, 0],
"armour": 4,
"environ": ["land", "water"],
"land speed": [0, 300, 6],
"water speed": [6, 900, 18],
"ms": [1, 10, 8],
"in": [1, 4, 0],
"dx": [1, 10, 2],
"ch": [1, 4, 0],
"cn": [1, 8, 10],
"ps": [1, 10, 11],
"attacks": {"bite": [1,6,0], "tailsap": [1,8,0], "tentacles": [0,0,0]},
"mutations": [],
"description": "[Green Hissers] These mutated alligators are only about 1 to 2 meters long from nose to tail. They have a pair of 1-meter long tentacles attached to their forehead which paralyze on contact (treat as a Metal Attack). Gators are immune to radiation. They may use their bit and tailslap at the same time [in the same attack move, I presume? - GMG]. Though solitary by nature, in the spring they congregate in groups of 10 to 60 to spawn."
},
"herkel": {
"number": [5, 6, 0],
"morale": [1, 4, 6],
"hit dice": [4, 4, 0],
"armour": 9,
"environ": ["water"],
"water speed": [12, 900, 18],
"ms": [1, 8, 1],
"in": [1, 4, 0],
"dx": [1, 4, 0],
"ch": [1, 4, 0],
"cn": [1, 4, 0],
"ps": [1, 4, 0],
"attacks": {"bite": [6,4,0]},
"mutations": [],
"description": "[Devil Fish] These savage fish hunt in schools and will devour anything edible in the water with them. Although only .5-meters long, their bite is quite dangerous since over a third of their length is taken up with teeth and mouth. Herkels secrete a viscous Intensity Level 18 contact poison which coats their scales, making them dangerous to touch. When aroused by large quantities of blood in the water, there is a 30% chance that a school will go into a 'feeding frenzy' during which they will bite anything (including each other) floating near their jaws and will not have to check Morale."
},
"herp": {
"number": [1, 4, -1],
"morale": [1, 4, 4],
"hit dice": [20, 4, 0],
"armour": 3,
"environ": ["land"],
"land speed": [9, 600, 12],
"ms": [1, 10, 8],
"in": [1, 4, 2],
"dx": [1, 10, 5],
"ch": [1, 4, 0],
"cn": [1, 10, 11],
"ps": [1, 20, 30],
"attacks": {"squirt": [15,6,0]},
"mutations": [],
"description": "Herps are 3.5-meter long mutated beetles which have developed a nonfunctional striped wingcase giving them their distinctive appearance and offering total protection against sonic blasts. They can squirt a stream of acid up to 30 meters which will dissolve 1 centimeter of duralloy per minute. Herps are skilled hunters, able to track any prey in any weather."
},
"hopper": {
"number": [1, 20, 0],
"morale": [1, 4, 6],
"hit dice": [3, 12, 0],
"armour": 9,
"environ": ["land"],
"land speed": [16, 900, 24],
"ms": [1, 10, 2],
"in": [1, 4, 0],
"dx": [1, 10, 2],
"ch": [1, 4, 4],
"cn": [1, 10, 11],
"ps": [1, 20, 30],
"attacks": {},
"mutations": ["Chameleon Powers", "Horns/Antlers"],
"description": "[Jackalopes] Hoppers are abysmally stupid herd animals sometimes used as mounts. These mutated jackrabbits have such a rough gait that first-time riders have an 80% chance of falling off their Hopper and suffering 1d6 damage. Each Hopper stands 3 meters at the shoulder and can carry 1 man-sized character. An unencumbered Hopper can leap 3 times the distance listed in the <b>Leaping and Jumping</b> rules."
},
"hisser": {
"number": [1, 10, 0],
"morale": [2, 4, 0],
"hit dice": [18, 4, 0],
"armour": 3,
"environ": ["land"],
"land speed": [6, 30, 12],
"ms": [1, 6, 10],
"in": [1, 10, 5],
"dx": [1, 10, 8],
"ch": [1, 10, 2],
"cn": [1, 10, 11],
"ps": [1, 20, 10],
"attacks": {"bite": [1,6,0]},
"mutations": ["Mass Mind", "Sonic Blast", "Telepathy"],
"description": "[Man Snakes] These intelligent, 3-meter long, scale-covered Humanoids have a human torso and arms and a snake's lower body and head. They inhabit deserts and ruins and will almost always possess 1 or more artefacts. Hisser societies are matriarchal and each village will have 1 queen and 20d4 male attendants. Hissers are immune to lasers and <b>Sonic Blasts</b>. They have no language (using telepathy among themselves) and will seldom know even Trade Language. In addition to their species mutations, all Hissers will have 1 other randomly-selected Mental Mutation."
},
"horl choo": {
"number": [1, 4, -1],
"morale": [1, 4, 3],
"hit dice": [18, 4, 0],
"armour": 5,
"environ": ["land"],
"land speed": [2, 300, 6],
"ms": [3, 6, 0],
"in": [1, 10, 2],
"dx": [1, 8, 1],
"ch": [1, 4, 0],
"cn": [3, 6, 0],
"ps": [3, 6, 0],
"attacks": {"poison": [0,0,0]},
"mutations": ["Dissolving Juices", "Mobility", "Quills/Spines"],
"description": "[Porcupine Plants] This odd, black 3-meter tall plant looks like a lumpy porcupine from a distance. Its spiky appearance stems from its 1-meter long, spear-like quills which it can fling up to 30 meters. Each quill is tipped with Intensity Level 9 poison and is attached to the Plant by a tough, thin vine that the Horl Choo uses to retrieve misses and haul in prey. The quills do 2d6 damage in addition to their poison effect. The plant secretes a digestive fluid that partially dissolves prey (1d6 damage per Action Turn) that is in contact with the Horl Choo's body."
},
"hoop": {
"number": [1, 20, 0],
"morale": [1, 4, 4],
"hit dice": [15, 6, 0],
"armour": 9,
"environ": ["land"],
"land speed": [12, 900, 18],
"ms": [1, 10, 11],
"in": [3, 6, 0],
"dx": [3, 6, 0],
"ch": [3, 6, 0],
"cn": [3, 6, 0],
"ps": [3, 6, 0],
"attacks": {},
"mutations": ["Mass Mind", "Telepathy"],
"description": "[Floppsies] These mutated rabbitoid creatures average 2.6 meters in height and walk erect. They are able to leap twice the distances listed under <b>Leaping and Jumping</b> rules. They may will a metal item they are touching to turn to rubber (all attached metal parts within 1 meter are affected). Hoops love artefacts and there is a 30% chance of any Hoop encountered having 1 or more artefacts and a 20% chance of his knowing how to use each artefact he possesses. Hoops carry a mix of Tech Level I and Tech Level II equipment."
},
"jaget": {
"number": [1, 4, 0],
"morale": [1, 4, 4],
"hit dice": [8, 4, 0],
"armour": 5,
"environ": ["land"],
"land speed": [6, 900, 72],
"ms": [1, 10, 11],
"in": [1, 8, 1],
"dx": [3, 6, 0],
"ch": [1, 4, 0],
"cn": [1, 10, 2],
"ps": [1, 10, 2],
"attacks": {"claw 1": [1,4,0], "claw 2": [1,4,0], "bite": [1,6,0]},
"mutations": ["Attraction Odor", "Fear Generation", "Fear Impulse (set off by intelligent plants with 4+ intelligence", "Levitation", "Poison Susceptibility", "Precognition", "Telekinesis", "Telepathy"],
"description": "[Savannah Cats] These mutated jaguars prowl the vast grasslands of what was once the Midwest. They use their front paws to manipulate and examine objects, but don't normally carry equipment. Jagets have substantial mental powers and will often be found as followers or hirelings of other species."
},
"kai lin": {
"number": [1, 4, 0],
"morale": [1, 4, 1],
"hit dice": [12, 6, 0],
"armour": 6,
"environ": ["land"],
"land speed": [12, 600, 12],
"ms": [1, 10, 2],
"in": [1, 4, 0],
"dx": [1, 10, 2],
"ch": [1, 4, 0],
"cn": [1, 12, 9],
"ps": [3, 6, 0],
"attacks": {},
"mutations": ["Attraction Odor", "Electrical Generation", "Radiation Eyes"],
"description": "[Lizard Bush] This 3-meter tall plant looks like a large reptile from a distance, especially when it runs along the ground on two strong stalks ending in thorny, claw-like pads. It is covered with green, scaly bark that gives complete protection from radiation. It's roots look much like a tail when it is in motion. When it finds carrion, it entwines these roots in the victim and absorbs sustenance. Although it usually eats only carrion, the Kai Lin is capable of hunting live prey if the need arises."
},
"kep plant": {
"number": [1, 4, 0],
"morale": [1, 4, 3],
"hit dice": [20, 6, 0],
"armour": 2,
"environ": ["land"],
"land speed": [0,0,0],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [3, 6, 0],
"ch": [1, 4, 0],
"cn": [1, 10, 11],
"ps": [1, 12, 30],
"attacks": {"snare": [5, 6, 0]},
"mutations": ["Dissolving Juices", "Seed Mobility", "Modified Vines/Roots"],
"description": "[Sand Devil] This hideous carnivorous plant prefers sandy soil and will not allow other plants to occupy the same ground. It grows entirely underground, throwing a network of pressure-sensitive roots below the surface of a 30-meter diameter area. These roots snap out of the ground to entangle and constrict prey unknowingly walking over the plant. Its roots do 5d6 damage per Action Turn and gradually grow into and digest the flesh of dead victims. After feeding, the Kep releases a mobile seed that burrows 60 meters away and begins sending out its own roots. When a Kep fails a Morale Check, it retreats underground."
},
"kamodo": {
"number": [1, 4, -2],
"morale": [1, 4, 5],
"hit dice": [10, 12, 0],
"armour": 1,
"environ": ["land"],
"land speed": [24,1800,72],
"ms": [1, 10, 8],
"in": [1, 4, 0],
"dx": [1, 10, 2],
"ch": [1, 4, 0],
"cn": [1, 10, 11],
"ps": [4, 20, 80],
"attacks": {"bite": [6, 8, 0], "tailslap": [5,6,0]},
"mutations": ["Absorption (Heat)", "Intuition", "Mental Shield", "Molecular Disruption", "Reflection", "Sonic Blast (3x Strength)", "Will Force"],
"description": "[Thunder Lizard] This 18-meter tall mutated forest iguana is one of the most fearsome carnivores in the entire Gamma World."
},
"keeshin": {
"number": [1, 4, 0],
"morale": [1, 4, 4],
"hit dice": [7, 6, 0],
"armour": 3,
"environ": ["land", "water", "air"],
"land speed": [6,600,12],
"water speed": [12, 900, 18],
"air speed": [0, 900, 36],
"ms": [1, 10, 11],
"in": [1, 10, 11],
"dx": [3, 6, 0],
"ch": [1, 4, 0],
"cn": [3, 6, 0],
"ps": [3, 4, 6],
"attacks": {"bite": [1,4,0]},
"mutations": ["Cryokinesis", "Devolution", "Force Field Generation", "Life Leach", "Mental Blast", "Reflection", "Telekinesis", "Telekinetic Arm", "Telekinetic Flight"],
"description": "[Water Wierds] This 1-meter long, white mutated amphibian lives in small bodies of water. It is a greedy and solitary creature that lines its partially submerged stone dwellings with shiny objects of varying worth. Keeshins can stay submerged for an hour. They die if they are out of the water for more than 24 hours."
},
"lil": {
"number": [1, 20, 0],
"morale": [1, 4, 1],
"hit dice": [6, 4, 0],
"armour": 6,
"environ": ["land", "air"],
"land speed": [0,120,3],
"air speed": [6, 900, 18],
"ms": [1, 10, 8],
"in": [1, 10, 11],
"dx": [1, 10, 11],
"ch": [1, 10, 11],
"cn": [1, 4, 6],
"ps": [1, 4, 2],
"attacks": {},
"mutations": ["Anti-Life Leach", "Dual Brain", "Empathy", "Force Field Generation", "Illusion Generation", "Light Generation", "Mass Mind", "Physical Reflection", "Shorter", "Telepathy", "Total Healing", "Wings"],
"description": "[Wee Ones] The grace and beauty of these 20-centimeter tall Humanoid hides an incredible toughness. They live only in jungles and forests where they build mazes of brambles to hide and protect their dwellings. They often possess artefacts of great sophistication, though their ability to use these items is limited due to their size. Non-artefact equipment will invariably be Tech Level I or II. Lil are nocturnal in nature and their bodies give off light sufficient to illuminate a 90-centimeter area around them. They are much like fireflies in that this effect is involuntary and only happens when the Lil are in darkness or very deep shadow. In addition to species mutations, each Lil will have 1 randomly selected Mental Mutation. Unlike most species with Anti-Life Leach, the Lil are not albinos."
},
"manta": {
"number": [1, 4, -2],
"morale": [1, 4, 4],
"hit dice": [10, 8, 0],
"armour": 3,
"environ": ["land"],
"land speed": [12,600,12],
"ms": [1, 10, 2],
"in": [1, 8, 1],
"dx": [3, 6, 0],
"ch": [1, 4, 0],
"cn": [1, 10, 11],
"ps": [1, 20, 20],
"attacks": {"bite": [5,6,0], "claw 1": [3,6,0], "claw 2": [3,6,0]},
"mutations": ["Speed Increase"],
"description": "[Green Renders] These mutated Praying Mantises stand 3 meters at the shoulder and are voracious carnivores. They will not attack or keep fighting a party that is clearly stronger, however. Mantas can be recruited with offers of food, but cannot be hired."
},
"menarl": {
"number": [1, 4, 0],
"morale": [1, 4, 2],
"hit dice": [7, 12, 0],
"armour": 6,
"environ": ["land", "water"],
"land speed": [2,300,6],
"water speed": [24, 1800, 36],
"ms": [1, 8, 8],
"in": [1, 12, 4],
"dx": [3, 6, 0],
"ch": [1, 4, 0],
"cn": [1, 10, 8],
"ps": [1, 20, 30],
"attacks": {"squeeze": [6,6,0]},
"mutations": ["Heightened Physical Attributes (Strength)"],
"description": "[Slime Devils] These 10-meter long intelligent water snakes have 1d12+4 1-meter long arms ending in hands with opposable thumbs. They don't normally carry equipment, but can learn to use simple items at their master's request. Menarls are relatively friendly toward <b><em>Humanoids</em></b> and <b><em>Pure Strain Humans</em></b>. They prey on water birds and the presence of any kind of bird sends them into a frenzy."
},
"narl ep": {
"number": [1, 4, 0],
"morale": [1, 4, 5],
"hit dice": [20, 12, 0],
"armour": 3,
"environ": ["land"],
"land speed": [0,0,0],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [1, 4, 0],
"ch": [1, 4, 0],
"cn": [1, 10, 5],
"ps": [4, 20, 80],
"attacks": {},
"mutations": ["Send Mobility", "Modified Vines (Squeeze Vines)"],
"description": "[Ghost Trees] This white tree looks like a banyan and grows to a height of 60 meters. It lives only in marshes, lakes, and ponds. The Narl Ep's squeeze vine network extends 30 meters around its trunk, floating on the water until disturbed and then leaping into activity, gripping and squeezing anything it contacts. In the spring, these vines are covered with seed pods which the plant can fling outward when ripe. THe pods husks take several weeks to rot away, but when thy finally disintegrate the seeds burst forth with a <b>Sonic Blast</b> (doing 3d6 damange to those within 9 meters). Pods may be found as far as 120 meters from their tree."
},
"obb": {
"number": [1, 4, 0],
"morale": [1, 4, 4],
"hit dice": [12, 4, 0],
"armour": 10,
"environ": ["land", "air"],
"land speed": [0,120,3],
"air speed": [12, 900, 36],
"ms": [1, 10, 8],
"in": [1, 10, 2],
"dx": [3, 6, 0],
"ch": [1, 8, 1],
"cn": [1, 10, 5],
"ps": [3, 6, 0],
"attacks": {"claw": [0,0,0], "eye": [0,0,0]},
"mutations": ["Radiation Eye"],
"description": "[Flying Eyes] Obbs are mutated fungus, nearly immobile on the ground, but deadly swift when in the air. Each has a single black eye (from which it emits blasts of radiation) and 1d4 claw-like appendages (each doing 2d6 damage) with which it can attack whatever it touches. Obbs are carnivores, but eat only half their victims. They leave spores in the uneaten portion which grow into 1d6 young Obbs (minimum characteristics) within 24 hours. Obbs are completely resistant to radiation, heat, light, and lasers. They may (rarely) be recruited (but never hired)."
},
"orlen": {
"number": [1, 4, -1],
"morale": [1, 6, 4],
"hit dice": [15, 6, 0],
"armour": 7,
"environ": ["land"],
"land speed": [12,900,36],
"ms": [1, 10, 11],
"in": [1, 10, 8],
"dx": [3, 6, 0],
"ch": [3, 6, 0],
"cn": [3, 6, 0],
"ps": [3, 6, 0],
"attacks": {},
"mutations": ["Telepathy", "Telekinesis", "Will Force"],
"description": "These 2.5 meter tall Humanoids have two heads, each controlling part of the body, and four arms (two controlled by each head). All Orlens have 1 extra Mental Mutation per head. They have all the benefits of a Dual Brain and often use their superior powers in this regard to modify equipment to fit their unique anatomy. Orlens carry Tech Levels I and II equipment and at least one artefact. They are peaceful by nature."
},
"parn": {
"number": [1, 4, 0],
"morale": [1, 4, 6],
"hit dice": [10, 8, 0],
"armour": 6,
"environ": ["land", "water"],
"land speed": [0,600,12],
"water speed": [12, 1800, 36],
"ms": [1, 4, 0],
"in": [1, 8, 1],
"dx": [3, 6, 0],
"ch": [1, 4, 0],
"cn": [1, 12, 9],
"ps": [1, 20, 14],
"attacks": {"slashing": [0,0,0], "piercing": [0,0,0]},
"mutations": ["Quills and Spines"],
"description": "[Sword Beetles] This 3-meter long mutated beetle is a ruthless carnivore, killing with the 4 sword-like appendages attached to each of its 2 antennae. Each antenna does 3d6 damage and they are such effective weapons that 3 is added to the die roll when the Parn tries to hit anything with them. [HOUSE NOTE: this is an ATTACK modifier, not a DAMAGE modifier]. The Parn may attack once with each antenna per Action Turn. In addition, the Parn may cast up to 2 of its spines a distance of 60 meters each Action Turn. Spines that hit do 2d6 damage. Each parn antenna is Armor Class 5 and can absorb 18HP of damage (in addition to those affecting the Parn itself). Players may strike at the antennae, trying to destroy them, or they may attack the Parn normally (announce which they will do before rolling to hit)."
},
"perth": {
"number": [1, 10, 0],
"morale": [1, 4, 0],
"hit dice": [8, 4, 0],
"armour": 4,
"environ": ["land"],
"land speed": [0,0,0],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [1, 4, 0],
"ch": [1, 4, 0],
"cn": [1, 8, 2],
"ps": [1, 4, 0],
"attacks": {"radiation": [0,0,0]},
"mutations": ["See Description"],
"description": "[Gamma Bushes] This 2 meter tall palm-like bush is unremarkable for most of the year, but in late spring and early summer, it sprouts a 1 meter tall flower. If the plant is disturbed, this flower glows for one Action Turn, emitting a bright rainbow-colored light. The next Action Turn it emits a blast of Intensity Level 3d6 radiation affecting those within 15 meters. Each Action Turn for 2d6 Turns afterward (or until destroyed), the flower alternates emitting bright light and 3d6 Intensity Level radiation (deterimine Intensity level again for each blast). On any Action Turn that it suffers new damage, the Perth emits 1d4 blasts of either light or radiation (depending on the turn). The flower of a newly-dead Perth may be sun-dried and ground into 20 grams of <b>healing powder</b>, each gram of which heals 1d4 points of damage within an hour of being ingested. It takes 3 days of sunlight to dry the flower."
},
"pineto": {
"number": [1, 8, 0],
"morale": [1, 4, 0],
"hit dice": [2, 12, 0],
"armour": 4,
"environ": ["land"],
"land speed": [6,900,36],
"ms": [1, 4, 0],
"in": [1, 4, 0],
"dx": [3, 6, 0],
"ch": [1, 4, 0],
"cn": [1, 12, 9],
"ps": [1, 20, 20],
"attacks": {"tailslap": [1,6,0]},
"mutations": [],
"description": "[Horse Cactus] This mutated thornbush is neither a horse, nor is it a type of cactus. Its horizontal trunk and thick legstalks do give it an equine appearance, increased by the way the Pineto dips its roots to take in water (much like a horse lowering its head to drink). The comparison to the cactus arises because of the sharp thorns entirely covering the plant. These thorns make it impossible to ride the plant without a saddle. A sharp prod is kept jammed into the sensitive root clump to control the Pineto when riding. Pinetos have keen visual and olfactory organs in this clump that warn them of the approach of strangers, and allow them to flee. Few have ever been caught or tamed."
},
"podog": {
"number": [1, 12, 0],
"morale": [1, 4, 2],
"hit dice": [4, 12, 0],
"armour": 5,
"environ": ["land"],
"land speed": [12,900,18],
"ms": [1, 10, 2],
"in": [1, 8, 6],
"dx": [3, 6, 0],
"ch": [1, 12, 0],
"cn": [1, 10, 8],
"ps": [2, 20, 20],
"attacks": {"bite": [2,6,0], "claw": [0,0,0]},
"mutations": ["See Description"],
"description": "These huge mutated mastiffs can be ridden by man-sized characters. In a wild state, they often hunt human prey in savage but somewhat cowardly packs. Podogs are immune to all poison. There is a 1% chance that a particular podog will be a prize-breed (having a <b>Dual Brain</b> and <b>Telepathy</b>). When excited by combat or the hunt, a podog will bay in such a way as to exactly mimic sounds made by its opponent or prey. Podog packs normally consist of a mated pair and half the pups from each previous litter. Podogs throw one litter of 1d4+2 pups per year for 1d12 years. [HOUSE NOTE: It seems ridiculous not to include a claw attack with an animal like this. Therefore: one front claw can sometimes be used for a slashing attack. 1d6 damage. Either claw or bite, per Action Turn, but not both.]"
}
}