gammatools/web/pages/ability_check.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link href="../assets/css/styles.css" rel="stylesheet" type="text/css">
<script src="../assets/js/config.js"></script>
<title>Ability Checks</title>
<style>
#results {
text-align: center; /* Center the text */
display: flex; /* Set up for centering the image */
flex-direction: column; /* Stack the content and the image vertically */
justify-content: center; /* Center the content and the image vertically */
align-items: center; /* Center the content and the image horizontally */
}
</style>
</head>
<body>
<h2>Will You Succeed?</h2>
<div id="instructions">
<ul>
<li>
<p><h4>Ability Score:</h4> Entered into the first field. So, for example, if you are doing an
intelligence check, then enter your intelligence score. Anything between 3 and 21 is
accepted.</p>
</li>
<li>
<p><h4>Probability Multiplier:</h4> <b>NOTE:</b> <em>This is not a die-roll modifier. </em>
It sets the chance threshold (score x multiplier). Above which, you fail. Below which,
you succeed. This number defaults to 5 (i.e. 50-50 with an attribute score of 10. So,
an Intelligence score of 14 gives you a 70% chance of succeeding at your task. However,
your character's other attributes can affect this roll. So, if you suffer from the
Anti-Charisma mutation, and you're rolling a charisma check with a base score of 9, will
result in a 20% chance of success ((95)*5). Environmental factors can also affect the
multiplier. So, for example, if you're rolling a constitution check, and you've been marching
all day, then the number will be lowered by the level of fatigue you're at. So, assuming a
base constitution of 12, then (12*(5-3)) would take a normal 60% chance down to a 24% chance.</p>
</li>
</ul>
<p>
</div>
<div class="content-container">
<form id="abilityCheckForm">
<div class="form-row">
<div class="form-field" style="margin-right: 15px">
<label for="score" style="margin-right: 2px">Ability Score</label>
<input id="score" max="24" min="3" name="score" type="number" value="10">
</div>
<div class="form-field" style="margin-left: 15px">
<label for="multiplier">Multiplier</label>
<input id="multiplier" max="10" min="1" name="multiplier" type="number" value="5">
</div>
<div class="form-field" style="margin: 5px">
<button style="margin: 3px" type="submit">Roll</button>
</div>
</div>
</form>
</div>
<hr/>
<div id="results"></div>
<script>
document.getElementById("abilityCheckForm").addEventListener("submit", function (event) {
event.preventDefault();
let ability_score = parseInt(document.getElementById('score').value);
let multiplier = parseInt(document.getElementById('multiplier').value);
const queryParams = new URLSearchParams({
score: ability_score,
multiplier: multiplier
});
let imgElement = document.createElement('img');
imgElement.src = 'img/ability_check_loading.gif';
let results = document.getElementById('results');
results.innerHTML = '';
results.appendChild(imgElement);
fetch(`${window.BASE_URL}/gameplay/ability/check?${queryParams}`)
.then(response => response.json())
.then(data => {
setTimeout(() => {
results.textContent = '';
let thresholdsRolledtag = document.createElement("div");
thresholdsRolledtag.innerHTML = "<b>Roll Below:&nbsp;&nbsp;</b>" + data.threshold + "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"
+ "<b>You Rolled:&nbsp;&nbsp;</b>" + data.rolled;
results.appendChild(thresholdsRolledtag)
let h2tag = document.createElement("h2");
h2tag.textContent = data.success ? "You Succeeded!" : "You Failed!";
results.appendChild(h2tag);
let imgSrc = data.success ? "img/ability_check_succeeded.gif" : "img/ability_check_failed.gif";
imgElement.src = imgSrc;
results.appendChild(imgElement);
}, 1500);
})
.catch((error) => {
console.error('Failed:', error);
});
});
</script>
</body>
</html>