107 lines
4.7 KiB
HTML
107 lines
4.7 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<link href="../assets/css/styles.css" rel="stylesheet" type="text/css">
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<script src="../assets/js/config.js"></script>
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<title>Ability Checks</title>
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<style>
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#results {
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text-align: center; /* Center the text */
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display: flex; /* Set up for centering the image */
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flex-direction: column; /* Stack the content and the image vertically */
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justify-content: center; /* Center the content and the image vertically */
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align-items: center; /* Center the content and the image horizontally */
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}
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</style>
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</head>
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<body>
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<h2>Will You Succeed?</h2>
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<div id="instructions">
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<ul>
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<li>
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<p><h4>Ability Score:</h4> Entered into the first field. So, for example, if you are doing an
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intelligence check, then enter your intelligence score. Anything between 3 and 21 is
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accepted.</p>
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</li>
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<li>
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<p><h4>Probability Multiplier:</h4> <b>NOTE:</b> <em>This is not a die-roll modifier. </em>
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It sets the chance threshold (score x multiplier). Above which, you fail. Below which,
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you succeed. This number defaults to 5 (i.e. 50-50 with an attribute score of 10. So,
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an Intelligence score of 14 gives you a 70% chance of succeeding at your task. However,
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your character's other attributes can affect this roll. So, if you suffer from the
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Anti-Charisma mutation, and you're rolling a charisma check with a base score of 9, will
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result in a 20% chance of success ((9–5)*5). Environmental factors can also affect the
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multiplier. So, for example, if you're rolling a constitution check, and you've been marching
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all day, then the number will be lowered by the level of fatigue you're at. So, assuming a
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base constitution of 12, then (12*(5-3)) would take a normal 60% chance down to a 24% chance.</p>
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</li>
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</ul>
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<p>
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</div>
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<div class="content-container">
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<form id="abilityCheckForm">
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<div class="form-row">
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<div class="form-field" style="margin-right: 15px">
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<label for="score" style="margin-right: 2px">Ability Score</label>
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<input id="score" max="24" min="3" name="score" type="number" value="10">
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</div>
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<div class="form-field" style="margin-left: 15px">
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<label for="multiplier">Multiplier</label>
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<input id="multiplier" max="10" min="1" name="multiplier" type="number" value="5">
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</div>
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<div class="form-field" style="margin: 5px">
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<button style="margin: 3px" type="submit">Roll</button>
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</div>
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</div>
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</form>
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</div>
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<hr/>
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<div id="results"></div>
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<script>
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document.getElementById("abilityCheckForm").addEventListener("submit", function (event) {
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event.preventDefault();
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let ability_score = parseInt(document.getElementById('score').value);
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let multiplier = parseInt(document.getElementById('multiplier').value);
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const queryParams = new URLSearchParams({
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score: ability_score,
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multiplier: multiplier
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});
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let imgElement = document.createElement('img');
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imgElement.src = `${window.IMG}/ability_check_loading.gif`;
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let results = document.getElementById('results');
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results.innerHTML = '';
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results.appendChild(imgElement);
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fetch(`${window.BASE_URL}/gameplay/ability/check?${queryParams}`)
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.then(response => response.json())
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.then(data => {
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setTimeout(() => {
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results.textContent = '';
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let thresholdsRolledtag = document.createElement("div");
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thresholdsRolledtag.innerHTML = "<b>Roll Below: </b>" + data.threshold + " "
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+ "<b>You Rolled: </b>" + data.rolled;
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results.appendChild(thresholdsRolledtag)
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let h2tag = document.createElement("h2");
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h2tag.textContent = data.success ? "You Succeeded!" : "You Failed!";
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results.appendChild(h2tag);
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let imgSrc = data.success ? `${window.IMG}/ability_check_succeeded.gif` : `${window.IMG}/ability_check_failed.gif`;
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imgElement.src = imgSrc;
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results.appendChild(imgElement);
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}, 1500);
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})
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.catch((error) => {
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console.error('Failed:', error);
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});
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});
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</script>
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</body>
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</html> |