45 lines
1.7 KiB
JavaScript
45 lines
1.7 KiB
JavaScript
import {loadingGif, setResultImage} from "./loading.js";
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import {setCreatureTable} from "./setCreatureTable.js";
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import {androidResultTable} from "./androidResultTable.js";
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document.getElementById('terrainForm').addEventListener('submit', function (event) {
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event.preventDefault();
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const terrain = document.getElementById('terrainType').value;
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const queryParams = new URLSearchParams({
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terrain: terrain,
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});
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// Insert the loading.gif before making the fetch request
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let resultSection = document.getElementById('resultSection');
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let imgElement = loadingGif(resultSection);
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setTimeout(() => {
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fetch(`${window.BASE_URL}/gameplay/encounter?${queryParams}`)
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.then((response) => {
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if (!response.ok) {
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throw response;
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}
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return response.json(); // we only get here if there is no error
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})
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.then((json) => {
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resultSection.innerHTML = ''; // Clear previous content
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if (Object.keys(json).length === 1) { // Short version of response
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let name = json.name !== null ? json.name : 'No Encounter';
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setResultImage(name);
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} else { // Long version of the response
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if (json.name === 'android') {
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androidResultTable(json, json.name);
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} else {
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setCreatureTable(json, json.name);
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}
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}
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})
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.catch((err) => {
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err.text().then(() => {
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imgElement.src = `${window.IMG}/404.jpg`;
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});
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});
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}, 1000);
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}); |