30 lines
1.2 KiB
Python
30 lines
1.2 KiB
Python
from app.functions.get_attack_roll_outcome import get_attack_roll_outcome
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from app.tables.physattack import AttackerHitDiceMatrix, AttackerWeaponClassMatrix
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def roll_physical_attack(dac, modifier=0, awc=None, ahd=None):
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"""
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:param dac: integer. required. defender armour class. used in both matrices.
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:param modifier: integer. required. any pluses or minuses to be applied to roll
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:param awc: integer. optional(*). Attacker weapon class. This is required, if weapon attack == True.
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:param ahd: integer. optional(*). Attacker hit dice. This is required, if weapon attack == False.
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:return:
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"""
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if modifier is None:
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modifier = 0
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result = {}
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if isinstance(awc, int):
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hit_table = AttackerWeaponClassMatrix()
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result["needed"] = hit_table.get_attack_score(awc, dac)
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elif isinstance(ahd, int):
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hit_table = AttackerHitDiceMatrix()
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result["needed"] = hit_table.get_attack_score(ahd, dac)
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# use non-weapon attack lookup table
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else:
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# handle error state where neither awc nor ahd are integers (None or other non-integer value)
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result["outcome"] = "Attacker Hit Dice is required for Non-Weapon Attacks!"
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return result
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return get_attack_roll_outcome(result, modifier)
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