# machine_config_overlays.toml # Main Machine Configuration Overlay file for MartyPC. # Upgrade the CPU of the system to an NECV20. # Base machine type must have a compatible CPU (Intel 8088) [[overlay]] name = "cpu_v20" [overlay.cpu] upgrade_type = "NecV20" [[overlay]] name = "lotech_ems" [overlay.ems] ems_type = "LoTech2MB" # EMS Window # Valid values for LoTech card are: # 0xC000 # 0xD000 # 0xE000 window = 0xE000 # Base IO address # Valid values for LoTech card are: # 0x260h # 0x264h # 0x268h # 0x26Ch io_base = 0x260 # Memory size = 2MB. Do not modify. size = 0x200000 [[overlay]] name = "pcxt_640k_conventional" [overlay.memory] # A0000 = 640K of conventional memory conventional.size = 0xA0000 conventional.wait_states = 0 [[overlay]] name = "us_modelf_keyboard" [overlay.keyboard] # Valid options for keyboard_type are: # ModelF - This was the original 83-key keyboard shipped with the PC/XT # (More keyboard types yet to be implemented) type = "ModelF" # Keyboard layout. Used to load the appropriate keyboard translation file. # MartyPC will look for the file keyboard_XX.toml in the ./keyboard/ directory # where XX is the string specified by keyboard_layout. # # Certain scancodes have changed their meaning since the 1980's. Your help # would be appreciated in developing new translation files. layout = "US" # Enable typematic repeat for the emulated keyboard. Host repeat is ignored. typematic = true # Delay in milliseconds before typematic repeat begins. typematic_delay = 500.0 # Delay in milliseconds between each scancode during typematic repeat. typematic_rate= 50.0 [[overlay]] name = "pcxt_2_serial_ports" # Serial card [[overlay.serial]] bus_type = "ISA" type = "IbmAsync" [[overlay.serial.port]] io_base = 0x3F8 irq = 4 [[overlay.serial.port]] io_base = 0x2F8 irq = 3 [[overlay]] name = "ibm_xebec" # Hard disk controller [overlay.hdc] bus_type = "ISA" type = "IbmXebec" [[overlay.hdc.drive]] format = "Mfm" vhd = "xebec20MB.vhd" [[overlay]] name = "ibm_cga" # Video card [[overlay.video]] bus_type = "ISA" type = "CGA" # Clocking mode for video card. Default values are: # Default - Choose the best mode per card. (Recommended) # Dynamic - Switch between supported clocking modes as required. # Cycle - Clock by cycle. Accurate but slow. Only really useful for debugging. # Only valid for CGA. # Character - Clock by character. Faster but may not be able to emulate certain effects. # Valid for MDA, CGA and EGA. # Scanline - Clock by scanline. Fastest but unable to emulate certain effects. # (Unimplemented) clocking_mode = "Default" # Request line doubling for 15Khz (200 scanline) modes during rendering. # Recommended. # This occurs before aspect correction, so reduces blur. Not applicable # to VGA as VGA double-scans such modes in hardware. line_double = true snow = false [[overlay]] name = "ibm_mda" # Video card [[overlay.video]] bus_type = "ISA" type = "MDA" clock_mode = "Default" [[overlay]] name = "hercules" # Video card [[overlay.video]] bus_type = "ISA" type = "MDA" subtype = "Hercules" clock_mode = "Default" [[overlay]] name = "ibm_ega" # Video card [[overlay.video]] bus_type = "ISA" type = "EGA" clock_mode = "Default" dip_switch = 0b1001 [[overlay]] name = "ibm_ega_on_cga" # Video card [[overlay.video]] bus_type = "ISA" type = "EGA" clock_mode = "Default" # 0111 = EGA on CGA monitor. dip_switch = 0b0111 [[overlay]] name = "ibm_cga_and_mda" # Video card [[overlay.video]] bus_type = "ISA" type = "CGA" clock_mode = "Default" # Video card [[overlay.video]] bus_type = "ISA" type = "MDA" clock_mode = "Default" #[[overlay]] #name = "ram_expansion" # [[overlay.ram_expansion]] # type = "Conventional" # size = 0x60000 # 394K # speed_ns = 200 # wait_states = 0 [[overlay]] name = "pcxt_2_720k_floppies" # Floppy disk controller [overlay.fdc] bus_type = "ISA" type = "IbmNec" # Drives connected to controller. Maximum of 4. [[overlay.fdc.drive]] type = "720k" [[overlay.fdc.drive]] type = "720k" [[overlay]] name = "pcxt_2_360k_floppies" # Floppy disk controller [overlay.fdc] bus_type = "ISA" type = "IbmNec" # Drives connected to controller. Maximum of 4. [[overlay.fdc.drive]] type = "360k" [[overlay.fdc.drive]] type = "360k" [[overlay]] name = "pcxt_4_360k_floppies" # Floppy disk controller [overlay.fdc] bus_type = "ISA" type = "IbmNec" # Drives connected to controller. Maximum of 4. [[overlay.fdc.drive]] type = "360k" [[overlay.fdc.drive]] type = "360k" [[overlay.fdc.drive]] type = "360k" [[overlay.fdc.drive]] type = "360k" [[overlay]] name = "microsoft_serial_mouse" [overlay.serial_mouse] type = "Microsoft" # Port 0 - COM1 # Port 1 - COM2 port = 1 [[overlay]] name = "game_port" [overlay.game_port] # Don't change this unless you know what you are doing. # Everything expects the game port to be at 0x201. io_base = 0x201