266 lines
5.6 KiB
TOML
266 lines
5.6 KiB
TOML
# keyboard_US.toml
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# Keyboard translation file for US keyboard layouts for the MartyPC emulator
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#
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# US layouts do not require translation, so this file is empty by design.
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# Why a translation file?
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# ----------------------------------------------------------------------------
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# Certain scancodes have changed since the 1980's, as the meaning of certain
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# keys was changed, keys were split out to new keys, or moved around on the
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# keyboard. This translation file will attempt to remap the modern scancodes
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# to compatible ones for the given emulated keyboard type. In some cases,
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# equivalents to modern keys may not exist, but you can map them by scancode
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# to a key of your choice.
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# Keycodes are logical names for keys on the keyboard.
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# Keycodes use the W3C naming convention.
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#
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# See https://w3c.github.io/uievents-code/#code-value-tables for descriptions
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# of these keys.
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# Backquote,
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# Backslash,
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# BracketLeft,
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# BracketRight,
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# Comma,
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# Digit0,
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# Digit1,
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# Digit2,
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# Digit3,
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# Digit4,
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# Digit5,
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# Digit6,
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# Digit7,
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# Digit8,
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# Digit9,
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# Equal,
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# IntlBackslash,
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# IntlRo,
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# IntlYen,
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# KeyA,
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# KeyB,
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# KeyC,
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# KeyD,
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# KeyE,
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# KeyF,
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# KeyG,
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# KeyH,
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# KeyI,
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# KeyJ,
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# KeyK,
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# KeyL,
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# KeyM,
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# KeyN,
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# KeyO,
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# KeyP,
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# KeyQ,
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# KeyR,
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# KeyS,
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# KeyT,
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# KeyU,
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# KeyV,
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# KeyW,
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# KeyX,
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# KeyY,
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# KeyZ,
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# Minus,
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# Period,
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# Quote,
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# Semicolon,
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# Slash,
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# AltLeft,
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# AltRight,
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# Backspace,
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# CapsLock,
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# ContextMenu,
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# ControlLeft,
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# ControlRight,
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# Enter,
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# MetaLeft,
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# MetaRight,
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# ShiftLeft,
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# ShiftRight,
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# Space,
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# Tab,
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# Convert,
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# KanaMode,
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# Lang1,
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# Lang2,
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# Lang3,
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# Lang4,
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# Lang5,
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# NonConvert,
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# Delete,
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# End,
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# Help,
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# Home,
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# Insert,
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# PageDown,
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# PageUp,
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# ArrowDown,
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# ArrowLeft,
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# ArrowRight,
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# ArrowUp,
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# NumLock,
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# Numpad0,
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# Numpad1,
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# Numpad2,
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# Numpad3,
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# Numpad4,
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# Numpad5,
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# Numpad6,
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# Numpad7,
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# Numpad8,
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# Numpad9,
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# NumpadAdd,
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# NumpadBackspace,
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# NumpadClear,
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# NumpadClearEntry,
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# NumpadComma,
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# NumpadDecimal,
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# NumpadDivide,
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# NumpadEnter,
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# NumpadEqual,
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# NumpadHash,
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# NumpadMemoryAdd,
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# NumpadMemoryClear,
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# NumpadMemoryRecall,
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# NumpadMemoryStore,
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# NumpadMemorySubtract,
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# NumpadMultiply,
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# NumpadParenLeft,
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# NumpadParenRight,
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# NumpadStar,
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# NumpadSubtract,
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# Escape,
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# Fn,
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# FnLock,
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# PrintScreen,
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# ScrollLock,
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# Pause,
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# BrowserBack,
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# BrowserFavorites,
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# BrowserForward,
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# BrowserHome,
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# BrowserRefresh,
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# BrowserSearch,
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# BrowserStop,
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# Eject,
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# LaunchApp1,
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# LaunchApp2,
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# LaunchMail,
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# MediaPlayPause,
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# MediaSelect,
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# MediaStop,
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# MediaTrackNext,
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# MediaTrackPrevious,
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# Power,
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# Sleep,
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# AudioVolumeDown,
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# AudioVolumeMute,
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# AudioVolumeUp,
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# WakeUp,
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# Meta,
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# Hyper,
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# Turbo,
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# Abort,
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# Resume,
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# Suspend,
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# Again,
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# Copy,
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# Cut,
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# Find,
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# Open,
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# Paste,
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# Props,
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# Select,
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# Undo,
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# Hiragana,
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# Katakana,
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# F1,
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# F2,
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# F3,
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# F4,
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# F5,
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# F6,
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# F7,
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# F8,
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# F9,
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# F10,
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# F11,
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# F12,
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# F13,
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# F14,
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# F15,
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# F16,
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# F17,
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# F18,
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# F19,
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# F20,
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# F21,
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# F22,
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# F23,
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# F24,
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# F25,
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# F26,
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# F27,
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# F28,
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# F29,
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# F30,
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# F31,
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# F32,
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# F33,
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# F34,
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# F35
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# You can override the mapping of KeyCodes to scancodes with 'keycode_mappings'
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# The format of keyboard_mappings is an array of mapping entries.
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#
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# Each mapping entry is an a dictionary with the following properties:
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#
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# keycode = The keycode name from the list given above.
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#
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# modifiers = A list of modifier keys to match. Valid values for modifiers
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# include "control", "alt", "shift" and "super"
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# On Mac, the command key is equivalent to "control."
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#
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# If a key is to be always translated, this value should be
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# "any".
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#
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# If a key is to be translated when no modifiers are pressed,
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# this value should be "none"
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#
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# Alternately, provide a list of modifiers. All modifiers in
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# the list must be present for translation.
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#
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# key_macro = Convert this keycode into a sequence of multiple keycodes.
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# Each keycode will be delivered after a specific delay
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# (typically one frame)
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#
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# scancodes = The resulting scancodes to translate the specified key +
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# matching modifiers into. A single keycode can map to
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# multiple scancodes, which will be sent in order.
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#
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# 'key_macro' and 'scancodes' are mutually exclusive. Use one and leave the
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# other empty.
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#
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# Different keyboard models can produce multi-byte scancodes, therefore, each
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# keycode should be mapped to an array.
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# Model F - the Original 83-key keyboard shipped with the IBM PC and XT.
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# -----------------------------------------------------------------------------
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# The model F keyboard has single-byte scancodes, so scancodes defined here
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# should only have one element.
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[keyboard.modelf]
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keycode_mappings = []
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# -----------------------------------------------------------------------------
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# Tandy 1000 - the Original 95-key keyboard shipped with the Tandy 1000
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# -----------------------------------------------------------------------------
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# The Tandy 1000 keyboard has single-byte scancodes, so scancodes defined here
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# should only have one element.
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[keyboard.tandy1000]
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keycode_mappings = [] |