268 lines
10 KiB
Rexx
268 lines
10 KiB
Rexx
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/*----------------------------------------------------------------------------*/
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/* */
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/* Copyright (c) 2012-2014 Rexx Language Association. All rights reserved. */
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/* */
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/* This program and the accompanying materials are made available under */
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/* the terms of the Common Public License v1.0 which accompanies this */
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/* distribution. A copy is also available at the following address: */
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/* https://www.oorexx.org/license.html */
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/* */
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/* Redistribution and use in source and binary forms, with or */
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/* without modification, are permitted provided that the following */
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/* conditions are met: */
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/* */
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/* Redistributions of source code must retain the above copyright */
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/* notice, this list of conditions and the following disclaimer. */
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/* Redistributions in binary form must reproduce the above copyright */
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/* notice, this list of conditions and the following disclaimer in */
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/* the documentation and/or other materials provided with the distribution. */
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/* */
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/* Neither the name of Rexx Language Association nor the names */
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/* of its contributors may be used to endorse or promote products */
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/* derived from this software without specific prior written permission. */
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/* */
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/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
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/* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
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/* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
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/* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT */
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/* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, */
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/* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED */
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/* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, */
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/* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY */
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/* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING */
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/* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
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/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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/* */
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/*----------------------------------------------------------------------------*/
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/**
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* This example shows how to work with a simple ListView control in report
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* view.
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*
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* The main points of the example are:
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*
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* 1.) It shows how to use the LvFullRow, LvItem, and LvSubItem objects to add
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* items to list-views
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*
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* 2.) It shows how to use custom draw with a list-view change the text and
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* background color of a single list-view item, and / or change the font
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* for a single item.
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*
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* Note that in the .rc file, the resource script file, for this example, the
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* dialog is created *not* visible. Thus, while the dialog is being
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* initialized, it is not visible on the screen. This eliminates flicker while
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* the items are being inserted into the list-view. Some people like the users
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* of their applications to see the list-view being filled, some people dislike
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* flicker. So, it is mostly a matter of preference how you create the dialog,
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* initially visible, or initially invisible. But, it is good to be aware of
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* the option.
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*/
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-- Determine which directory our source code files are in:
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sd = locate()
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-- Set the defaults for this application. Use the global .constDir 'O'nly,
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-- Read the 'customDrawListview.h' file for symbolic resource ID
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-- definitions. And, turn automatica data detection off (.false.)
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.application~setDefaults('O', sd'rc\customDrawListview.h', .false)
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dlg = .CustomDrawDlg~new(sd'rc\customDrawListview.rc', IDD_CUSTOMDRAW)
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if dlg~initCode = 0 then do
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dlg~execute("SHOWTOP")
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end
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return 0
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-- End of entry point.
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::requires "ooDialog.cls"
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/** CustomDrawDlg
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*
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* Our dialog subclass. To use custom draw, you need to inherit the CustomDraw
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* mixin class.
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*/
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::class 'CustomDrawDlg' subclass RcDialog inherit CustomDraw
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/** init()
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*
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* To recieve the custom draw event notifications, you need to: 1.) Init the
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* custom draw interface, 2.) name the control you want the custom draw
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* notifications for.
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*
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* 1.) You must init the custom draw interface before invoking any of the custom
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* draw methods. This is done by invoking the customDraw() method.
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*
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* 2.) You name the control you want the custom draw notifications for by
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* invoking the forControl() method with: the resource ID of the control, the
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* string name of the control, and the name of the method to be invoked.
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*
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* At this time, only ListView controls are supported. Future versions of
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* ooDialog may support more dialog controls.
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*
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* Note that we created the colors and font one time here, rather than create
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* them each time the onCustomDraw() method is invoked.
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*
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* We also create our LvFullRows objects here rather than in initDialog(). This
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* helps allow the dialog to open with everything appearing at once. The full
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* rows are inserted into the list-view in initDialog(). The rows can only be
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* inserted after the underlying Windows dialog exists.
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*/
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::method init
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expose textRed textBlack textBlue rowGreen rowLiteBlue rowYellow rows checkedFont
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forward class (super) continue
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self~customDraw
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self~customDrawControl(IDC_LV_CUSTOM, 'ListView', onCustomDraw)
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textBlack = self~RGB( 0, 0, 0)
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textRed = self~RGB(247, 7, 59)
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textBlue = self~RGB( 17, 5, 250)
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rowYellow = self~RGB(245, 245, 127)
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rowLiteBlue = self~RGB(115, 245, 186)
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rowGreen = self~RGB(188, 237, 102)
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checkedFont = self~createFontEx("Courier New", 10)
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rows = self~createRows
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/** initDialog()
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*
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* initDialog is the place to do any initialization that requires the underlying
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* dialog to exist. Here we add some extended list-view styles and fill the
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* list-view with its items.
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*/
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::method initDialog
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expose list rows
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list = self~newListView(IDC_LV_CUSTOM)
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list~addExtendedStyle("FULLROWSELECT GRIDLINES CHECKBOXES HEADERDRAGDROP")
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list~InsertColumn(0, "Line text", 75)
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list~InsertColumn(1, "Line number", 55)
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list~InsertColumn(2, "Numbers", 50)
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list~InsertColumn(3, "Characters", 55)
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list~prepare4nItems(rows~items)
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do r over rows
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list~addFullRow(r)
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end
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/** onCustomDraw()
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*
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* This is the event handler that is invoked whenever the list-view needs to
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* draw any item in the list.
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*
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* We are passed a LvCustomDrawSimple object to us. This object's attributes
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* contain information concerning which item the list-view needs to draw, and
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* other information related to doing custom drawing. Other attributes of the
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* object need to be set by us in order to control the drawing.
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*
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* You must return true or false from this event handler. Failure to do so will
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* terminate the dialog and raise a condition. Returning false basically says
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* you do not want to do any custom drawing for this item.
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*
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* You can change the text color, the background color, and the font by setting
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* those attributes of the LvCustomDrawSimple object. You also need to set the
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* reply attribute. This attribute is the reply sent back to the list-view.
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*
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* For this example, we return CDRF_NEWFONT to tell the list-view that either
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* colors, or fonts, were changed and that we do not want to recieve subitem
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* notifications. Other possible replies are not discussed here as they are not
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* pertinent to this example. The ooDialog documentation describes the other
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* possible replies.
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*
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* The logic of what we are doing is relatively simple. We color every other
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* row with a different color, if the user has not checked the row. All checked
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* rows use a differnt color and font than the unchecked rows.
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*/
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::method onCustomDraw unguarded
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expose list textRed textBlack textBlue rowGreen rowLiteBlue rowYellow checkedFont
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use arg lvcds
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item = lvcds~item
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if (item // 2) == 0 then do
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if list~isChecked(item) then do
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lvcds~clrText = textBlue
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lvcds~clrTextBk = rowLiteBlue
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lvcds~font = checkedFont
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end
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else do
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lvcds~clrText = textRed
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lvcds~clrTextBk = rowYellow
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end
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end
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else do
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if list~isChecked(item) then do
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lvcds~clrText = textBlue
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lvcds~clrTextBk = rowLiteBlue
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lvcds~font = checkedFont
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end
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else do
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lvcds~clrText = textBlack
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lvcds~clrTextBk = rowGreen
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end
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end
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lvcds~reply = self~CDRF_NEWFONT
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return .true
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/** createRows()
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*
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* Here we create LvFullRow objects for every list-view item. LvItem objects
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* represent the list-view item and LvSubItem objects represent each column in
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* the list-view item.
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*
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* All the full row objects are put into an array. The array is later used to
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* insert all the items into the list-view.
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*/
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::method createRows private
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rows = .array~new(10)
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do i = 1 to 1000
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j = i - 1
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lvi = .LvItem~new(j, 'Line' i, , p)
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lvsi1 = .LvSubItem~new(j, 1, i)
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lvsi2 = .LvSubItem~new(j, 2, random(1, 200))
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lvsi3 = .LvSubItem~new(j, 3, self~randomChars)
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rows[i] = .LvFullRow~new(lvi, lvsi1, lvsi2, lvsi3, .false)
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end
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return rows
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/** randomChars()
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*
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* Simple method to generate some random string of characters.
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*/
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::method randomChars private
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len = random(1, 7)
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chars = ''
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do i = 1 to len
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chars || = random(97, 122)~d2c
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end
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return chars
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/** leaving()
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*
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* This method is invoked automatically be the ooDialog framework when the
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* dialog is closed. It should be used to do any needed clean up. Here we
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* delete the font we created.
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*
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* Note that the colors we created are just numbers and do not represent any
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* system resource.
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*/
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::method leaving unguarded
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expose checkedFont
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self~deleteFont(checkedFont)
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