/*----------------------------------------------------------------------------*/ /* */ /* Copyright (c) 1995, 2004 IBM Corporation. All rights reserved. */ /* Copyright (c) 2005-2014 Rexx Language Association. All rights reserved. */ /* */ /* This program and the accompanying materials are made available under */ /* the terms of the Common Public License v1.0 which accompanies this */ /* distribution. A copy is also available at the following address: */ /* https://www.oorexx.org/license.html */ /* */ /* Redistribution and use in source and binary forms, with or */ /* without modification, are permitted provided that the following */ /* conditions are met: */ /* */ /* Redistributions of source code must retain the above copyright */ /* notice, this list of conditions and the following disclaimer. */ /* Redistributions in binary form must reproduce the above copyright */ /* notice, this list of conditions and the following disclaimer in */ /* the documentation and/or other materials provided with the distribution. */ /* */ /* Neither the name of Rexx Language Association nor the names */ /* of its contributors may be used to endorse or promote products */ /* derived from this software without specific prior written permission. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */ /* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */ /* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */ /* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT */ /* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, */ /* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED */ /* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, */ /* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY */ /* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING */ /* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /*----------------------------------------------------------------------------*/ /** * Name: drawing2.rex * Type: Open Object REXX Script * * Description: Example demonstrating drawing functionality. */ sd = locate() dlg = .MyDialogClass~new(sd"drawings.rc", 100) if dlg~initCode <> 0 then return 99 dlg~execute("SHOWTOP") return 0 ::requires "ooDialog.cls" ::class 'MyDialogClass' subclass RcDialog ::attribute graphicObject ::method init forward class (super) continue if self~initCode <> 0 then return self~initCode self~connectButtonEvent(11, "CLICKED", "circle") self~connectButtonEvent(12, "CLICKED", "myRectangle") self~connectDraw(10, "drawIt") self~graphicObject = "NONE" return self~initCode ::method drawIt use arg id if self~graphicObject = "NONE" then return 0 dc = self~getControlDC(10) if self~graphicObject = "CIRCLE" then do pen = self~createPen(5, "SOLID", 1) end else do pen = self~createPen(8, "SOLID", 2) end oldPen = self~objectToDc(dc, pen) properties = .directory~new properties~weight = 700 properties~italic = .true font = self~createFontEx("Arial", 24, properties) oldFont = self~fontToDC(dc, font) self~transparentText(dc) self~getTextAlign(dc) if self~graphicObject = "CIRCLE" then do -- Get the size of the bounding rectangle for the text we are going to -- write, in this DC: size = self~getTextExtent(dc, self~graphicObject) -- Get the midpoint of the circle we are about to draw; pos = .Point~new(((300 - 10) % 2) + 10, ((200 - 10) % 2) + 10) -- Now adjust the pos point to specify where to write the text, in order -- to center it in the circle: pos~x -= size~width % 2 pos~y -= size~height % 2 -- Draw the circle. self~drawArc(dc, 10, 10, 300, 200) end else do -- Do the same calculations for the position to write the text as we did -- above for CIRCLE: size = self~getTextExtent(dc, self~graphicObject) pos = .Point~new(((320 - 10) % 2) + 10, ((200 - 10) % 2) + 10) pos~x -= size~width % 2 pos~y -= size~height % 2 -- Draw the rectangle. self~rectangle(dc, 10, 10, 320, 200) end -- Write the text at the position we calculated above. self~writeDirect(dc, pos~x, pos~y, self~graphicObject) self~fontToDC(dc, oldFont) self~deleteFont(font) self~objectToDc(dc, oldPen) self~deleteObject(pen) self~opaqueText(dc) self~freeControlDC(10, dc) return .true ::method circle self~graphicObject = "CIRCLE" self~redrawControl(10, 1) ::method myRectangle self~graphicObject = "RECTANGLE" self~redrawControl(10, 1)