/*----------------------------------------------------------------------------*/ /* */ /* Copyright (c) 2013-2014 Rexx Language Association. All rights reserved. */ /* */ /* This program and the accompanying materials are made available under */ /* the terms of the Common Public License v1.0 which accompanies this */ /* distribution. A copy is also available at the following address: */ /* https://www.oorexx.org/license.html */ /* */ /* Redistribution and use in source and binary forms, with or */ /* without modification, are permitted provided that the following */ /* conditions are met: */ /* */ /* Redistributions of source code must retain the above copyright */ /* notice, this list of conditions and the following disclaimer. */ /* Redistributions in binary form must reproduce the above copyright */ /* notice, this list of conditions and the following disclaimer in */ /* the documentation and/or other materials provided with the distribution. */ /* */ /* Neither the name of Rexx Language Association nor the names */ /* of its contributors may be used to endorse or promote products */ /* derived from this software without specific prior written permission. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */ /* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */ /* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */ /* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT */ /* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, */ /* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED */ /* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, */ /* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY */ /* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING */ /* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /*----------------------------------------------------------------------------*/ /** toolBar.rex * * Very simple ToolBar example. Just does the very minimum to show a tool bar. * * Note that most dialog editors do not have an option to add a tool bar. This * can be overcome by editing the .rc file and manually adding the tool bar * control. Which was done for this example. * * MSDN says that with some of the tool bar functionality there can be problems * painting the tool bar. The suggestion is to create the tool bar not visible * and then show the tool bar after it has been set up. That is what is done in * this example. */ sd = locate() .application~setDefaults('O', sd'rc\toolBar.h', .false) dlg = .ToolBarDlg~new(sd"rc\toolBar.dll", IDD_TBAR) dlg~execute("SHOWTOP", IDI_DLG_OOREXX) return 0 -- End of entry point. /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*\ Directives, Classes, or Routines. \* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ ::requires "ooDialog.cls" ::class 'ToolBarDlg' subclass ResDialog ::method initDialog expose tb -- The buttons in a tool bar are just that, buttons. We can connect the -- clicked event just as we would for a regular button. Or we could use the -- connectToolBarEvent() method. self~connectButtonEvent(IDB_PRESS, 'CLICKED', onPress) self~connectButtonEvent(IDB_WHERE, 'CLICKED', onWhere) self~connectButtonEvent(IDB_PUSH, 'CLICKED', onPush) tb = self~newToolBar(IDC_TOOLBAR) tbb1 = .TbButton~new(IDB_PRESS, "Press Me Please", "BUTTON", "ENABLED") tbb2 = .TbButton~new(IDB_WHERE, "Where Am I?", "BUTTON", "ENABLED") tbb3 = .TbButton~new(IDB_PUSH, "Please Push Me", "BUTTON", "ENABLED") -- addButtons() takes an array of TbButton objects: buttons = .array~of(tbb1, tbb2) ret = tb~addButtons(buttons) -- Returns true on success, othewise false -- indsertButton() takes a single TbButton object and inserts the button to -- the left of the button index specified in argument 2. In this case the -- button with the index of 2: ret = tb~insertButton(tbb3, 2) -- Returns true on success, othewise false -- Now that the tool bar has its buttons, tell it to recalculate its size. tb~autoSize -- And show the tool bar. tb~show tb~assignFocus ::method onPress unguarded title = 'ToolBar Example "Press Button"' msg = 'Thanks for pressing me ' r = MessageDialog(msg, self~hwnd, title, 'OK', 'INFORMATION') return 0 ::method onPush unguarded title = 'ToolBar Example "Push Button"' msg = 'Glad you pushed me. ' r = MessageDialog(msg, self~hwnd, title, 'OK', 'INFORMATION') return 0 ::method onWhere unguarded expose tb count = tb~buttonCount title = 'ToolBar Example "Where Button"' msg = 'I am here, the button on the far right.' || .endOfLine~copies(2) || - 'There are' count 'buttons. I am button 3.' r = MessageDialog(msg, self~hwnd, title, 'OK', 'INFORMATION') return 0