#!@OOREXX_SHEBANG_PROGRAM@
/*----------------------------------------------------------------------------*/
/*                                                                            */
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/*----------------------------------------------------------------------------*/
/******************************************************************************/
/*  dynamicMethod.rex        Open Object Rexx Samples                         */
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/* -------------------------------------------------------------------------- */
/*                                                                            */
/*  Description:                                                              */
/*  This program demonstrates now methods can be dynamically added to an      */
/*  object instance.                                                          */
/******************************************************************************/

-- the dynamic var instance does not have "FOO" or "FOO=" attribute methods
-- initially
d = .dynamicvar~new
-- verify the methods are not there
if d~hasMethod("FOO") | d~hasMethod("FOO=") then say "An object of type" d~class~id "has FOO methods"
   else say "No FOO methods found on an object of type" d~class~id

-- now set a FOO value and display it. This will dynamically create the
-- methods.
d~foo = 123
say
say "Value of FOO is" d~foo
say
-- verify the methods ARE there
if d~hasMethod("FOO") | d~hasMethod("FOO=") then say "An object of type" d~class~id "has FOO methods"
   else say "No FOO methods found on an object of type" d~class~id

-- a class that allows dynamic variables.  Since this is a mixin, this
-- capability can be added to any class using multiple inheritance
::class dynamicvar MIXINCLASS object
-- the unknown method will get invoked any time an unknown method is
-- used.  This UNKNOWN method will add attribute methods for the given
-- name that will be available on all subsequent uses.
::method unknown
  use strict arg messageName, arguments

  -- check for an assignment or fetch, and get the proper
  -- method name
  if messageName~right(1) == '=' then do
     variableName = messageName~left(messageName~length - 1)
  end
  else do
     variableName = messageName
  end

  -- define a pair of methods to set and retrieve the instance variable.  These are
  -- created at the object scope
  self~setMethod(variableName, 'expose' variableName'; return' variableName)
  self~setMethod(variableName'=', 'expose' variableName'; use strict arg value;' variableName '= value' )

  -- reinvoke the original message.  This will now go to the dynamically added methods
  forward to(self) message(messageName) arguments(arguments)