rexx-things/modules/windows/oodialog/controls/ToolBar/toolBar.rex
2025-03-12 20:50:48 +00:00

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Rexx
Executable File

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/** toolBar.rex
*
* Very simple ToolBar example. Just does the very minimum to show a tool bar.
*
* Note that most dialog editors do not have an option to add a tool bar. This
* can be overcome by editing the .rc file and manually adding the tool bar
* control. Which was done for this example.
*
* MSDN says that with some of the tool bar functionality there can be problems
* painting the tool bar. The suggestion is to create the tool bar not visible
* and then show the tool bar after it has been set up. That is what is done in
* this example.
*/
sd = locate()
.application~setDefaults('O', sd'rc\toolBar.h', .false)
dlg = .ToolBarDlg~new(sd"rc\toolBar.dll", IDD_TBAR)
dlg~execute("SHOWTOP", IDI_DLG_OOREXX)
return 0
-- End of entry point.
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*\
Directives, Classes, or Routines.
\* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
::requires "ooDialog.cls"
::class 'ToolBarDlg' subclass ResDialog
::method initDialog
expose tb
-- The buttons in a tool bar are just that, buttons. We can connect the
-- clicked event just as we would for a regular button. Or we could use the
-- connectToolBarEvent() method.
self~connectButtonEvent(IDB_PRESS, 'CLICKED', onPress)
self~connectButtonEvent(IDB_WHERE, 'CLICKED', onWhere)
self~connectButtonEvent(IDB_PUSH, 'CLICKED', onPush)
tb = self~newToolBar(IDC_TOOLBAR)
tbb1 = .TbButton~new(IDB_PRESS, "Press Me Please", "BUTTON", "ENABLED")
tbb2 = .TbButton~new(IDB_WHERE, "Where Am I?", "BUTTON", "ENABLED")
tbb3 = .TbButton~new(IDB_PUSH, "Please Push Me", "BUTTON", "ENABLED")
-- addButtons() takes an array of TbButton objects:
buttons = .array~of(tbb1, tbb2)
ret = tb~addButtons(buttons) -- Returns true on success, othewise false
-- indsertButton() takes a single TbButton object and inserts the button to
-- the left of the button index specified in argument 2. In this case the
-- button with the index of 2:
ret = tb~insertButton(tbb3, 2) -- Returns true on success, othewise false
-- Now that the tool bar has its buttons, tell it to recalculate its size.
tb~autoSize
-- And show the tool bar.
tb~show
tb~assignFocus
::method onPress unguarded
title = 'ToolBar Example "Press Button"'
msg = 'Thanks for pressing me '
r = MessageDialog(msg, self~hwnd, title, 'OK', 'INFORMATION')
return 0
::method onPush unguarded
title = 'ToolBar Example "Push Button"'
msg = 'Glad you pushed me. '
r = MessageDialog(msg, self~hwnd, title, 'OK', 'INFORMATION')
return 0
::method onWhere unguarded
expose tb
count = tb~buttonCount
title = 'ToolBar Example "Where Button"'
msg = 'I am here, the button on the far right.' || .endOfLine~copies(2) || -
'There are' count 'buttons. I am button 3.'
r = MessageDialog(msg, self~hwnd, title, 'OK', 'INFORMATION')
return 0