rexx-things/modules/windows/oodialog/rc/AnimalGame.rc
2025-03-12 20:50:48 +00:00

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/*----------------------------------------------------------------------------*/
/* */
/* Copyright (c) 1995, 2004 IBM Corporation. All rights reserved. */
/* Copyright (c) 2005-2014 Rexx Language Association. All rights reserved. */
/* */
/* This program and the accompanying materials are made available under */
/* the terms of the Common Public License v1.0 which accompanies this */
/* distribution. A copy is also available at the following address: */
/* https://www.oorexx.org/license.html */
/* */
/* Redistribution and use in source and binary forms, with or */
/* without modification, are permitted provided that the following */
/* conditions are met: */
/* */
/* Redistributions of source code must retain the above copyright */
/* notice, this list of conditions and the following disclaimer. */
/* Redistributions in binary form must reproduce the above copyright */
/* notice, this list of conditions and the following disclaimer in */
/* the documentation and/or other materials provided with the distribution. */
/* */
/* Neither the name of Rexx Language Association nor the names */
/* of its contributors may be used to endorse or promote products */
/* derived from this software without specific prior written permission. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
/* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
/* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
/* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT */
/* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, */
/* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED */
/* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, */
/* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY */
/* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING */
/* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/*----------------------------------------------------------------------------*/
#include <windows.h>
#include <winuser.h>
#include <commctrl.h>
#include "AnimalGame.h"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_DOG BITMAP "..\\bmp\\chihuahu.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_ELEPHANT BITMAP "..\\bmp\\eleph2.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_GOAT BITMAP "..\\bmp\\goat.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_HORSE BITMAP "..\\bmp\\horse.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_KANGURU BITMAP "..\\bmp\\kanguru.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_MOOSE BITMAP "..\\bmp\\moose.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_RHINO BITMAP "..\\bmp\\rhinoce.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_SEAL BITMAP "..\\bmp\\sealion.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDBMP_TIGER BITMAP "..\\bmp\\tiger.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_ANIMALS DIALOG 1, 0, 393, 314
STYLE DS_MODALFRAME | DS_SETFONT | WS_CAPTION | WS_POPUP | WS_SYSMENU
CAPTION "What animals are these?"
FONT 9, "Arial"
{
EDITTEXT IDC_EDIT_RHINO, 10, 113, 92, 13, ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_TIGER, 104, 113, 92, 13, ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_ELEPHANT, 198, 113, 92, 13, ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_MOOSE, 292, 113, 92, 13, ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_GOAT, 10, 236, 92, 13, ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_DOG, 104, 236, 92, 13, ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_SEAL, 198, 236, 92, 13, ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_HORSE, 292, 236, 92, 13, ES_AUTOHSCROLL
PUSHBUTTON "Rhino", IDC_PB_RHINO, 10, 10, 92, 100, BS_BITMAP
PUSHBUTTON "Tiger", IDC_PB_TIGER, 104, 10, 92, 100, BS_BITMAP
PUSHBUTTON "Elephant", IDC_PB_ELEPHANT, 198, 10, 92, 100, BS_BITMAP
PUSHBUTTON "Moose", IDC_PB_MOOSE, 292, 10, 92, 100, BS_BITMAP
PUSHBUTTON "Goat", IDC_PB_GOAT, 10, 134, 92, 100, BS_BITMAP
PUSHBUTTON "Dog", IDC_PB_DOG, 104, 134, 92, 100, BS_BITMAP
PUSHBUTTON "Seal", IDC_PB_SEAL, 198, 134, 92, 100, BS_BITMAP
PUSHBUTTON "Horse", IDC_PB_HORSE, 292, 134, 92, 100, BS_BITMAP
PUSHBUTTON "Help Me", IDHELP, 10, 290, 50, 14
GROUPBOX "Write in the name of each animal below its picture", IDC_STATIC, 75, 262, 239, 42
LTEXT "Tips: Click on an animal's picture to get a hint. Click Ok when finished, or to see which answers are correct / incorrect.", IDC_STATIC, 92, 280, 217, 20, SS_LEFT
DEFPUSHBUTTON "OK", IDOK, 333, 271, 50, 14
PUSHBUTTON "Cancel", IDCANCEL, 333, 290, 50, 14
}