rexx-things/modules/windows/oodialog/tutorial/drawing4.rex
2025-03-12 20:50:48 +00:00

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Rexx
Executable File

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/**
* Name: drawing3.rex
* Type: Open Object REXX Script
*
* Description: Example demonstrating drawing functionality, using the
* extended arguments sent to the DRAW event handler.
*/
dlg = .OwnerDrawDlg~new
if dlg~initCode <> 0 then return 99
dlg~execute("SHOWTOP")
return 0
::requires "ooDialog.cls"
::class 'OwnerDrawDlg' subclass UserDialog
::method init
forward class (super) continue
self~create(6, 15, 187, 135, "Owner-drawn Button Dialog", "CENTER")
self~connectDraw(10, "drawIt", .true)
::method defineDialog
self~createPushButton(10, 6, 6, 175, 123, "OWNER", "")
::method drawIt unguarded
use arg id, lp, drawObj, itemID, flags, dc, r, itemData
-- Uncomment these lines for some insight as to what is happeninge to seen when the event handler is executed:
-- say id lp drawObj itemID flags dc r itemData
-- say 'Draw It'
-- Create a pen to draw a circle with.
pen = drawObj~createPen(5, "SOLID", 1)
oldPen = drawObj~objectToDc(dc, pen)
-- Create a font to use to draw text with.
properties = .directory~new
properties~weight = 700
properties~italic = .true
font = drawObj~createFontEx("Arial", 24, properties)
oldFont = drawObj~fontToDC(dc, font)
drawObj~transparentText(dc)
-- Get the midpoint of the button rectangle and set the text align to center
pos = .Point~new(r~right % 2, r~bottom % 2)
oldAlign = drawObj~setTextAlign(dc, 'CENTER BASELINE NOUPDATECP')
-- Get a rectangle indented 5 from the button's area.
dr = .Rect~new(r~left + 5, r~top + 5, r~right - 10, r~bottom - 10)
-- Draw a circle, within the rectangle
drawObj~drawArc(dc, dr~left, dr~top, dr~right, dr~bottom)
-- Write some text at the position we calculated above.
drawObj~writeDirect(dc, pos~x, pos~y, 'Circle')
-- Now restore the DC so it is the same as passed into us.
drawObj~setTextAlign(dc, oldAlign)
drawObj~fontToDC(dc, oldFont)
drawObj~objectToDc(dc, oldPen)
drawObj~opaqueText(dc)
drawObj~deleteFont(font)
drawObj~deleteObject(pen)
return .true