Well, hello there, Atari friends! Thanks for dropping by! This site is a working record of my attempt to re-educate myself on the Atari 8-Bit computer, and mainly on its programming languages and capabilities. But, along the way, I'll be playing games and experimenting with applications, and looking at other people's projects. So, you may find this interesting, too! I hope you do.
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Here is a code block:
100 REM PLAYER/MISSILE EXAMPLE 110 DIM A$(512),B$(20) 120 X=X+1:READ A:IF A<>-1 THEN B$(X,X)=CHR$(A):GOTO 120 130 DATA 0,255,129,129,129,129,129,129,129,129,255,0,-1 2000 POKE 559,62:POKE 704,88 2020 I=PEEK(106)-16:POKE 54279,I 2030 POKE 53277,3:POKE 710,224 2040 VTAB=PEEK(134)+PEEK(135)*256 2050 ATAB=PEEK(140)+PEEK(141)*256 2060 OFFS=I*256+1024-ATAB 2070 HI=INT(OFFS/256):LO=OFFS-HI*256 2090 POKE VTAB+2,LO:POKE VTAB+3,HI 3000 Y=60:Z=100:V=1:H=1 4000 A$(Y,Y+11)=B$:POKE 53248,Z 4010 Y=Y+V:Z=Z+H 4020 IF Y>213 OR Y<33 THEN V=-V 4030 IF Z>206 OR Z<49 THEN H=-H 4420 GOTO 4000
Here is a code printout!