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from flask_restx import fields
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# Common fields
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chartype_field = fields.String(
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required=True,
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default="human",
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description='Character type. Allowed values: "human", "humanoid", "mutant", "cyborg"'
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)
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conscore_field = fields.Integer(
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required=True,
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default=10,
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min=3,
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max=18,
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description='The characters constitution score'
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)
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# Mutations Model
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mutation_model = {
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'conscore': conscore_field,
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'intscore': fields.Integer(
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required=True,
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default=10,
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min=3,
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max=21,
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description='The characters intelligence score'
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)
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}
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# Dice model
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dice_model = {
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'quantity': fields.Integer(required=True, description='The number of dice to roll'),
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'geometry': fields.Integer(required=True, description='The number of sides on each die'),
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'discard_lowest': fields.Boolean(required=False, default=False, description='Drop the lowest score')
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}
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# Ability model
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ability_model = {
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'chartype': chartype_field,
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'ability': fields.String(
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required=False,
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default="all",
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description='The ability to roll. Not required. Defaults to "all".'),
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}
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# Hp model
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hp_model = {
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'chartype': chartype_field,
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'conscore': conscore_field
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}
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ma_model = {
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'ams': fields.Integer(required=True, description='Attacker Mental Strength'),
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'dms': fields.Integer(required=True, description='Defender Mental Strength'),
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'modifier': fields.Integer(required=True, description='Modifier For Mental Attack Roll'),
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}
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character_model = {
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'chartype': chartype_field,
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}
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encounter_model = {
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'terrain': fields.String(
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required=True,
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default="clear",
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description='The terrain being traversed by the party when the encounter roll is made. Valid values are: '
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'"clear", "mountains", "forest", "desert", "watery", "ruins", "deathlands"'
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)
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}
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