more work on the bestiary
@ -804,7 +804,145 @@
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"attacks": {"bite": [5,6,0], "claw 1": [3,6,0], "claw 2": [3,6,0]},
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"attacks": {"bite": [5,6,0], "claw 1": [3,6,0], "claw 2": [3,6,0]},
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"mutations": ["Speed Increase"],
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"mutations": ["Speed Increase"],
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"description": "[Green Renders] These mutated Praying Mantises stand 3 meters at the shoulder and are voracious carnivores. They will not attack or keep fighting a party that is clearly stronger, however. Mantas can be recruited with offers of food, but cannot be hired."
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"description": "[Green Renders] These mutated Praying Mantises stand 3 meters at the shoulder and are voracious carnivores. They will not attack or keep fighting a party that is clearly stronger, however. Mantas can be recruited with offers of food, but cannot be hired."
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},
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"menarl": {
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"number": [1, 4, 0],
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"morale": [1, 4, 2],
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"hit dice": [7, 12, 0],
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"armour": 6,
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"environ": ["land", "water"],
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"land speed": [2,300,6],
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"water speed": [24, 1800, 36],
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"ms": [1, 8, 8],
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"in": [1, 12, 4],
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"dx": [3, 6, 0],
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"ch": [1, 4, 0],
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"cn": [1, 10, 8],
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"ps": [1, 20, 30],
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"attacks": {"squeeze": [6,6,0]},
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"mutations": ["Heightened Physical Attributes (Strength)"],
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"description": "[Slime Devils] These 10-meter long intelligent water snakes have 1d12+4 1-meter long arms ending in hands with opposable thumbs. They don't normally carry equipment, but can learn to use simple items at their master's request. Menarls are relatively friendly toward <b><em>Humanoids</em></b> and <b><em>Pure Strain Humans</em></b>. They prey on water birds and the presence of any kind of bird sends them into a frenzy."
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},
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"narl ep": {
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"number": [1, 4, 0],
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"morale": [1, 4, 5],
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"hit dice": [20, 12, 0],
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"armour": 3,
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"environ": ["land"],
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"land speed": [0,0,0],
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"ms": [1, 4, 0],
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"in": [1, 4, 0],
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"dx": [1, 4, 0],
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"ch": [1, 4, 0],
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"cn": [1, 10, 5],
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"ps": [4, 20, 80],
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"attacks": {},
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"mutations": ["Send Mobility", "Modified Vines (Squeeze Vines)"],
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"description": "[Ghost Trees] This white tree looks like a banyan and grows to a height of 60 meters. It lives only in marshes, lakes, and ponds. The Narl Ep's squeeze vine network extends 30 meters around its trunk, floating on the water until disturbed and then leaping into activity, gripping and squeezing anything it contacts. In the spring, these vines are covered with seed pods which the plant can fling outward when ripe. THe pods husks take several weeks to rot away, but when thy finally disintegrate the seeds burst forth with a <b>Sonic Blast</b> (doing 3d6 damange to those within 9 meters). Pods may be found as far as 120 meters from their tree."
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},
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"obb": {
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"number": [1, 4, 0],
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"morale": [1, 4, 4],
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"hit dice": [12, 4, 0],
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"armour": 10,
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"environ": ["land", "air"],
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"land speed": [0,120,3],
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"air speed": [12, 900, 36],
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"ms": [1, 10, 8],
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"in": [1, 10, 2],
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"dx": [3, 6, 0],
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"ch": [1, 8, 1],
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"cn": [1, 10, 5],
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"ps": [3, 6, 0],
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"attacks": {"claw": [0,0,0], "eye": [0,0,0]},
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"mutations": ["Radiation Eye"],
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"description": "[Flying Eyes] Obbs are mutated fungus, nearly immobile on the ground, but deadly swift when in the air. Each has a single black eye (from which it emits blasts of radiation) and 1d4 claw-like appendages (each doing 2d6 damage) with which it can attack whatever it touches. Obbs are carnivores, but eat only half their victims. They leave spores in the uneaten portion which grow into 1d6 young Obbs (minimum characteristics) within 24 hours. Obbs are completely resistant to radiation, heat, light, and lasers. They may (rarely) be recruited (but never hired)."
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},
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"orlen": {
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"number": [1, 4, -1],
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"morale": [1, 6, 4],
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"hit dice": [15, 6, 0],
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"armour": 7,
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"environ": ["land"],
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"land speed": [12,900,36],
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"ms": [1, 10, 11],
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"in": [1, 10, 8],
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"dx": [3, 6, 0],
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"ch": [3, 6, 0],
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"cn": [3, 6, 0],
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"ps": [3, 6, 0],
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"attacks": {},
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"mutations": ["Telepathy", "Telekinesis", "Will Force"],
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"description": "These 2.5 meter tall Humanoids have two heads, each controlling part of the body, and four arms (two controlled by each head). All Orlens have 1 extra Mental Mutation per head. They have all the benefits of a Dual Brain and often use their superior powers in this regard to modify equipment to fit their unique anatomy. Orlens carry Tech Levels I and II equipment and at least one artefact. They are peaceful by nature."
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},
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"parn": {
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"number": [1, 4, 0],
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"morale": [1, 4, 6],
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"hit dice": [10, 8, 0],
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"armour": 6,
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"environ": ["land", "water"],
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"land speed": [0,600,12],
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"water speed": [12, 1800, 36],
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"ms": [1, 4, 0],
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"in": [1, 8, 1],
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"dx": [3, 6, 0],
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"ch": [1, 4, 0],
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"cn": [1, 12, 9],
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"ps": [1, 20, 14],
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"attacks": {"slashing": [0,0,0], "piercing": [0,0,0]},
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"mutations": ["Quills and Spines"],
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"description": "[Sword Beetles] This 3-meter long mutated beetle is a ruthless carnivore, killing with the 4 sword-like appendages attached to each of its 2 antennae. Each antenna does 3d6 damage and they are such effective weapons that 3 is added to the die roll when the Parn tries to hit anything with them. [HOUSE NOTE: this is an ATTACK modifier, not a DAMAGE modifier]. The Parn may attack once with each antenna per Action Turn. In addition, the Parn may cast up to 2 of its spines a distance of 60 meters each Action Turn. Spines that hit do 2d6 damage. Each parn antenna is Armor Class 5 and can absorb 18HP of damage (in addition to those affecting the Parn itself). Players may strike at the antennae, trying to destroy them, or they may attack the Parn normally (announce which they will do before rolling to hit)."
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},
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"perth": {
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"number": [1, 10, 0],
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"morale": [1, 4, 0],
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"hit dice": [8, 4, 0],
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"armour": 4,
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"environ": ["land"],
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"land speed": [0,0,0],
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"ms": [1, 4, 0],
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"in": [1, 4, 0],
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"dx": [1, 4, 0],
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"ch": [1, 4, 0],
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"cn": [1, 8, 2],
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"ps": [1, 4, 0],
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"attacks": {"radiation": [0,0,0]},
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"mutations": ["See Description"],
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"description": "[Gamma Bushes] This 2 meter tall palm-like bush is unremarkable for most of the year, but in late spring and early summer, it sprouts a 1 meter tall flower. If the plant is disturbed, this flower glows for one Action Turn, emitting a bright rainbow-colored light. The next Action Turn it emits a blast of Intensity Level 3d6 radiation affecting those within 15 meters. Each Action Turn for 2d6 Turns afterward (or until destroyed), the flower alternates emitting bright light and 3d6 Intensity Level radiation (deterimine Intensity level again for each blast). On any Action Turn that it suffers new damage, the Perth emits 1d4 blasts of either light or radiation (depending on the turn). The flower of a newly-dead Perth may be sun-dried and ground into 20 grams of <b>healing powder</b>, each gram of which heals 1d4 points of damage within an hour of being ingested. It takes 3 days of sunlight to dry the flower."
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},
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"pineto": {
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"number": [1, 8, 0],
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"morale": [1, 4, 0],
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"hit dice": [2, 12, 0],
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"armour": 4,
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"environ": ["land"],
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"land speed": [6,900,36],
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"ms": [1, 4, 0],
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"in": [1, 4, 0],
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"dx": [3, 6, 0],
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"ch": [1, 4, 0],
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"cn": [1, 12, 9],
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"ps": [1, 20, 20],
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"attacks": {"tailslap": [1,6,0]},
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"mutations": [],
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"description": "[Horse Cactus] This mutated thornbush is neither a horse, nor is it a type of cactus. Its horizontal trunk and thick legstalks do give it an equine appearance, increased by the way the Pineto dips its roots to take in water (much like a horse lowering its head to drink). The comparison to the cactus arises because of the sharp thorns entirely covering the plant. These thorns make it impossible to ride the plant without a saddle. A sharp prod is kept jammed into the sensitive root clump to control the Pineto when riding. Pinetos have keen visual and olfactory organs in this clump that warn them of the approach of strangers, and allow them to flee. Few have ever been caught or tamed."
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},
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"podog": {
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"number": [1, 12, 0],
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"morale": [1, 4, 2],
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"hit dice": [4, 12, 0],
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"armour": 5,
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"environ": ["land"],
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"land speed": [12,900,18],
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"ms": [1, 10, 2],
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"in": [1, 8, 6],
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"dx": [3, 6, 0],
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"ch": [1, 12, 0],
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"cn": [1, 10, 8],
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"ps": [2, 20, 20],
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"attacks": {"bite": [2,6,0], "claw": [0,0,0]},
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"mutations": ["See Description"],
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"description": "These huge mutated mastiffs can be ridden by man-sized characters. In a wild state, they often hunt human prey in savage but somewhat cowardly packs. Podogs are immune to all poison. There is a 1% chance that a particular podog will be a prize-breed (having a <b>Dual Brain</b> and <b>Telepathy</b>). When excited by combat or the hunt, a podog will bay in such a way as to exactly mimic sounds made by its opponent or prey. Podog packs normally consist of a mated pair and half the pups from each previous litter. Podogs throw one litter of 1d4+2 pups per year for 1d12 years. [HOUSE NOTE: It seems ridiculous not to include a claw attack with an animal like this. Therefore: one front claw can sometimes be used for a slashing attack. 1d6 damage. Either claw or bite, per Action Turn, but not both.]"
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}
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}
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}
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}
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