rexx-things/modules/windows/oodialog/tutorial/drawing2.rex
2025-03-12 20:50:48 +00:00

153 lines
5.6 KiB
Rexx
Executable File

/*----------------------------------------------------------------------------*/
/* */
/* Copyright (c) 1995, 2004 IBM Corporation. All rights reserved. */
/* Copyright (c) 2005-2014 Rexx Language Association. All rights reserved. */
/* */
/* This program and the accompanying materials are made available under */
/* the terms of the Common Public License v1.0 which accompanies this */
/* distribution. A copy is also available at the following address: */
/* https://www.oorexx.org/license.html */
/* */
/* Redistribution and use in source and binary forms, with or */
/* without modification, are permitted provided that the following */
/* conditions are met: */
/* */
/* Redistributions of source code must retain the above copyright */
/* notice, this list of conditions and the following disclaimer. */
/* Redistributions in binary form must reproduce the above copyright */
/* notice, this list of conditions and the following disclaimer in */
/* the documentation and/or other materials provided with the distribution. */
/* */
/* Neither the name of Rexx Language Association nor the names */
/* of its contributors may be used to endorse or promote products */
/* derived from this software without specific prior written permission. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS */
/* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT */
/* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS */
/* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT */
/* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, */
/* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED */
/* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, */
/* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY */
/* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING */
/* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/*----------------------------------------------------------------------------*/
/**
* Name: drawing2.rex
* Type: Open Object REXX Script
*
* Description: Example demonstrating drawing functionality.
*/
sd = locate()
dlg = .MyDialogClass~new(sd"drawings.rc", 100)
if dlg~initCode <> 0 then return 99
dlg~execute("SHOWTOP")
return 0
::requires "ooDialog.cls"
::class 'MyDialogClass' subclass RcDialog
::attribute graphicObject
::method init
forward class (super) continue
if self~initCode <> 0 then return self~initCode
self~connectButtonEvent(11, "CLICKED", "circle")
self~connectButtonEvent(12, "CLICKED", "myRectangle")
self~connectDraw(10, "drawIt")
self~graphicObject = "NONE"
return self~initCode
::method drawIt
use arg id
if self~graphicObject = "NONE" then return 0
dc = self~getControlDC(10)
if self~graphicObject = "CIRCLE" then do
pen = self~createPen(5, "SOLID", 1)
end
else do
pen = self~createPen(8, "SOLID", 2)
end
oldPen = self~objectToDc(dc, pen)
properties = .directory~new
properties~weight = 700
properties~italic = .true
font = self~createFontEx("Arial", 24, properties)
oldFont = self~fontToDC(dc, font)
self~transparentText(dc)
self~getTextAlign(dc)
if self~graphicObject = "CIRCLE" then do
-- Get the size of the bounding rectangle for the text we are going to
-- write, in this DC:
size = self~getTextExtent(dc, self~graphicObject)
-- Get the midpoint of the circle we are about to draw;
pos = .Point~new(((300 - 10) % 2) + 10, ((200 - 10) % 2) + 10)
-- Now adjust the pos point to specify where to write the text, in order
-- to center it in the circle:
pos~x -= size~width % 2
pos~y -= size~height % 2
-- Draw the circle.
self~drawArc(dc, 10, 10, 300, 200)
end
else do
-- Do the same calculations for the position to write the text as we did
-- above for CIRCLE:
size = self~getTextExtent(dc, self~graphicObject)
pos = .Point~new(((320 - 10) % 2) + 10, ((200 - 10) % 2) + 10)
pos~x -= size~width % 2
pos~y -= size~height % 2
-- Draw the rectangle.
self~rectangle(dc, 10, 10, 320, 200)
end
-- Write the text at the position we calculated above.
self~writeDirect(dc, pos~x, pos~y, self~graphicObject)
self~fontToDC(dc, oldFont)
self~deleteFont(font)
self~objectToDc(dc, oldPen)
self~deleteObject(pen)
self~opaqueText(dc)
self~freeControlDC(10, dc)
return .true
::method circle
self~graphicObject = "CIRCLE"
self~redrawControl(10, 1)
::method myRectangle
self~graphicObject = "RECTANGLE"
self~redrawControl(10, 1)